Fumofumotris/source/fumoengine/fumoengine.h
2024-05-15 17:10:47 -05:00

41 lines
789 B
C

#pragma once
#include "ctrl.h"
#include "event.h"
#include "fumocommon.h"
#include "input.h"
#include "vector.h"
typedef nsec (*coroutine_handler)(void *state, void *instance);
struct Coroutine {
coroutine_handler callback;
void *state;
nsec next_scheduled;
};
struct Instance {
struct Controller ctrl;
struct InputHandle input_hand;
struct Event on_start;
struct Event on_update;
struct Event on_draw;
struct Vector coroutines;
nsec time;
nsec frametime;
};
void Panic(char *message);
bool CoroutineAdd(struct Instance *inst, void *state, coroutine_handler callback);
void CoroutineTryInvoke(struct Instance *inst, struct Coroutine *co);
bool CreateFumoInstance(struct Instance *game);
bool FumoInstanceRun(struct Instance *game);