5feb20b352
just learned you don't need to include everything all the damn time
69 lines
1.2 KiB
C
69 lines
1.2 KiB
C
#pragma once
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#include <iso646.h>
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#include <pthread.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "fumotris.h"
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#include "gametime.h"
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#include "input.h"
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struct InputAxis {
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struct Time last_pressed;
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struct Time last_released;
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union {
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struct Button but;
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struct Axis axis;
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struct Joystick js;
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union InputData data;
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};
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union InputID id;
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u8 is_down;
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u8 is_held;
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u8 is_up;
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};
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static struct ctrl_bkt {
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union InputID id;
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struct InputAxis *axis;
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};
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static struct ctrl_dict {
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struct ctrl_bkt *bkts;
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u16f capacity;
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u16f filled;
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};
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static struct axis_vec {
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struct InputAxis *axes;
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u16f size;
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u16f len;
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};
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struct Controller {
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struct InputBuffer buf;
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struct {
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struct InputAxis *axes[IO_BUF_SIZE];
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u16f len;
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} pending_buf;
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struct axis_vec axis_vec;
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struct ctrl_dict codes;
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struct ctrl_dict binds;
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};
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bool NewCtrl(struct Controller *ctrl, size_t init_axes);
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void FreeCtrl(struct Controller *ctrl);
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bool CtrlMap(struct Controller *ctrl, u16f code, u16f type, u16f bind);
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struct InputAxis *CtrlGet(struct Controller *ctrl, u16f code, u16f type);
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bool CtrlPoll(struct Controller *ctrl); |