Fumofumotris/source/io/platforms/win.c
Julia 8ad3bf1f22 gaming
th j
2024-04-22 17:13:13 -05:00

150 lines
3.1 KiB
C

#include "win.h"
#include <windows.h>
#include "gametime.h"
#include "input.h"
struct windows {
HANDLE input_hand;
HANDLE timer;
} win;
bool init_handles()
{
win.input_hand = GetStdHandle(STD_INPUT_HANDLE);
if (win.input_hand == INVALID_HANDLE_VALUE)
return false;
win.timer = CreateWaitableTimerW(NULL, TRUE, NULL);
if (win.timer == NULL)
return false;
return true;
}
bool init_console()
{
DWORD mode = ENABLE_EXTENDED_FLAGS
| ENABLE_PROCESSED_INPUT
| ENABLE_PROCESSED_OUTPUT
| ENABLE_MOUSE_INPUT
| ENABLE_WINDOW_INPUT;
return SetConsoleMode(win.input_hand, mode) != 0;
}
bool PlatformInit()
{
if (!init_handles())
return false;
if (!init_console())
return false;
return true;
}
bool PlatformGetRefreshRate(u16f *out)
{
DEVMODEW mode;
mode.dmSize = sizeof(DEVMODEW);
mode.dmDriverExtra = 0;
if(!EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &mode))
return false;
*out = mode.dmDisplayFrequency;
return true;
}
void read_key_event(struct InputRecord *rec, KEY_EVENT_RECORD *win_key)
{
rec->type = BUTTON;
rec->bind = win_key->wVirtualKeyCode;
rec->is_down = win_key->bKeyDown;
rec->is_up = !win_key->bKeyDown;
}
bool read_mouse_event(struct InputRecord *rec, MOUSE_EVENT_RECORD *win_mouse)
{
if (win_mouse->dwEventFlags == MOUSE_MOVED) {
rec->type = JOYSTICK;
rec->bind = 0;
rec->js.x = win_mouse->dwMousePosition.X;
rec->js.y = win_mouse->dwMousePosition.Y;
return true;
}
if ((win_mouse->dwEventFlags & (MOUSE_WHEELED | MOUSE_HWHEELED)) != 0) {
rec->type = AXIS;
rec->bind = win_mouse->dwEventFlags == MOUSE_WHEELED;
rec->axis.value = win_mouse->dwButtonState;
return true;
}
return false;
}
bool read_rec(struct InputRecord *rec, INPUT_RECORD *win_rec)
{
switch (win_rec->EventType) {
case KEY_EVENT:
read_key_event(rec, &win_rec->Event.KeyEvent);
return true;
case MOUSE_EVENT:
return read_mouse_event(rec, &win_rec->Event.MouseEvent);
case WINDOW_BUFFER_SIZE_EVENT:
return false;
// TODO: Handle window resizing
}
rec->type = ESCAPE;
return false;
}
bool PlatformReadInput(struct InputBuffer *buf)
{
DWORD max_records = IO_BUF_SIZE - buf->len;
INPUT_RECORD win_buf[max_records];
DWORD filled;
if (!ReadConsoleInputW(win.input_hand, win_buf, max_records, &filled))
return false;
struct InputRecord rec = { .time = TimeNow() };
for (size_t i = 0; i < filled; i++) {
if (!read_rec(&rec, win_buf + i))
continue;
InputBufferAdd(buf, &rec);
}
return true;
}
bool PlatformStopInput()
{
return CancelSynchronousIo(win.input_hand);
}
bool PlatformWait(Time duration)
{
LARGE_INTEGER nsec_div_100;
nsec_div_100.QuadPart = -duration / 100;
if (!SetWaitableTimer(win.timer, &nsec_div_100, 0, NULL, NULL, FALSE))
return false;
DWORD result = WaitForSingleObject(win.timer, INFINITE);
if (result != WAIT_OBJECT_0)
return false;
return true;
}