1d5c402f19
fdggf
165 lines
2.8 KiB
C
165 lines
2.8 KiB
C
#include <iso646.h>
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#include <pthread.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "control.h"
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#include "fumotris.h"
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#include "term.h"
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#include "tetr.h"
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#include "event.h"
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#ifdef _WIN32
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#include "win.h"
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#endif
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struct Instance {
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struct Terminal term;
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struct Ctrl ctrl;
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struct RecordBuffer rec_buf;
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struct Delegate on_start;
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struct Delegate on_draw;
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struct Delegate on_update;
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};
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const u8 I[16] = {
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0, 0, 0, 0,
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0, 0, 0, 0,
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1, 1, 1, 1,
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0, 0, 0, 0
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};
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const u8 O[4] = {
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1, 1,
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1, 1
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};
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const u8 T[9] = {
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0, 1, 0,
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1, 1, 1,
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0, 0, 0
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};
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const u8 S[9] = {
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0, 1, 1,
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1, 1, 0,
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0, 0, 0
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};
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const u8 Z[9] = {
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1, 1, 0,
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0, 1, 1,
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0, 0, 0
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};
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const u8 J[9] = {
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1, 0, 0,
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1, 1, 1,
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0, 0, 0
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};
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const u8 L[9] = {
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0, 0, 1,
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1, 1, 1,
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0, 0, 0
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};
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struct CtrlBind {
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enum CtrlCode code;
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u16 bind;
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u8 type;
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};
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const size_t code_count = 12;
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const struct CtrlBind ctrl_binds[12] = {
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{ LEFT, 0x25, KEY },
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{ RIGHT, 0x27, KEY },
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{ SOFT_DROP, 0x28, KEY },
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{ HARD_DROP, 0x20, KEY },
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{ ROTATE_CCW, 'Z', KEY },
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{ ROTATE_CW, 'X', KEY },
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{ ROTATE_180, 'A', KEY },
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{ SWAP, 'C', KEY },
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{ ESC, 0x1B, KEY },
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{ VSCROLL, 0, AXIS },
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{ HSCROLL, 1, AXIS },
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{ MOUSE, 0, JOYSTICK }
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};
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void Draw(struct Instance *game)
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{
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while (true) {
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Call(&game->on_draw, game);
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}
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}
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void Update(struct Instance *game)
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{
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while (true) {
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Call(&game->on_update, game);
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}
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}
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void Loop(struct Ctrl *ctrl, struct RecordBuffer *rec_buf)
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{
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pthread_t draw_thread;
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pthread_create(&draw_thread, nullptr, Draw, &term);
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pthread_t update_thread;
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pthread_create(&update_thread, nullptr, Update, &term);
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}
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int main()
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{
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#ifdef _WIN32
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if(!WindowsInit())
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exit(1);
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#endif
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struct ctrl_bkt code_bkts[code_count];
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struct ctrl_dict codes = {
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.capacity = code_count,
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.filled = 0,
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.bkts = code_bkts
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};
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struct ctrl_bkt bind_bkts[code_count];
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struct ctrl_dict binds = {
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.capacity = code_count,
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.filled = 0,
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.bkts = bind_bkts
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};
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struct Axis axes[code_count];
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struct Ctrl ctrl = NewCtrl(&codes, &binds, axes);
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for (size_t i = 0; i < code_count; i++) {
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const struct CtrlBind *bind = &ctrl_binds[i];
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CtrlMap(&ctrl, bind->code, bind->bind, bind->type);
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}
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struct RecordBuffer rec_buf = {
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.count = 0,
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.mutex = PTHREAD_MUTEX_INITIALIZER
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};
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struct Instance game = {
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.term = NewTerm(20, 20),
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.ctrl = NewCtrl(),
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.on_start = NewDelegate(16),
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.on_draw = NewDelegate(16),
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.on_update = NewDelegate(16)
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};
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StartInput(&ctrl, &rec_buf);
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Loop(&ctrl, &rec_buf);
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JoinInput(&ctrl);
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return 0;
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} |