1064e95edc
jkhkj
160 lines
3.5 KiB
C
160 lines
3.5 KiB
C
#include "win.h"
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#include <windows.h>
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#include "gametime.h"
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#include "input.h"
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struct windows {
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HANDLE input_hand;
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HANDLE timer;
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} win;
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bool init_handles()
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{
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win.input_hand = GetStdHandle(STD_INPUT_HANDLE);
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if (win.input_hand == INVALID_HANDLE_VALUE)
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return false;
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win.timer = CreateWaitableTimerW(NULL, TRUE, NULL);
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if (win.timer == NULL)
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return false;
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return true;
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}
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bool init_console()
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{
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DWORD mode = ENABLE_EXTENDED_FLAGS
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| ENABLE_PROCESSED_INPUT
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| ENABLE_PROCESSED_OUTPUT
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| ENABLE_MOUSE_INPUT
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| ENABLE_WINDOW_INPUT;
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return SetConsoleMode(win.input_hand, mode) != 0;
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}
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bool PlatformInit()
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{
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if (!init_handles())
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return false;
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if (!init_console())
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return false;
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return true;
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}
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bool PlatformGetRefreshRate(u16f *out)
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{
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DEVMODEW mode;
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mode.dmSize = sizeof(DEVMODEW);
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mode.dmDriverExtra = 0;
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if(!EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &mode))
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return false;
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*out = mode.dmDisplayFrequency;
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return true;
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}
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inline size_t ucs2_to_utf8(u16f ucs2, size_t n, char *buf) {
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return WideCharToMultiByte(CP_UTF8, 0, ucs2, 1, buf, n, NULL, NULL);
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}
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void read_key(
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struct InputBuffer *in,
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struct InputString *str,
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KEY_EVENT_RECORD *key
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) {
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struct InputRecord *rec = &in->buf[in->len++];
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rec->id.type = BUTTON;
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rec->id.bind = key->wVirtualKeyCode;
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rec->is_down = key->bKeyDown;
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rec->is_up = !key->bKeyDown;
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ucs2_to_utf8(key->uChar.UnicodeChar, IO_BUF_SIZE - str->len, str->buf);
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}
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bool is_mouse_wheel(DWORD event_flags) {
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return (event_flags & (MOUSE_WHEELED | MOUSE_HWHEELED)) != 0;
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}
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void read_mouse(struct InputBuffer *in, MOUSE_EVENT_RECORD *mouse)
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{
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if (mouse->dwEventFlags == MOUSE_MOVED) {
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struct InputRecord *rec = &in->buf[in->len++];
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rec->id.type = JOYSTICK;
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rec->id.bind = 0;
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rec->js.x = mouse->dwMousePosition.X;
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rec->js.y = mouse->dwMousePosition.Y;
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} else if (is_mouse_wheel(mouse->dwEventFlags)) {
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struct InputRecord *rec = &in->buf[in->len++];
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rec->id.type = AXIS;
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rec->id.bind = (mouse->dwEventFlags == MOUSE_WHEELED);
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rec->axis.value = mouse->dwButtonState;
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}
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}
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bool read_rec(
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struct InputBuffer *in,
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struct InputString *str,
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INPUT_RECORD *rec
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) {
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switch (rec->EventType) {
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case KEY_EVENT:
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read_key(in, str, &rec->Event.KeyEvent);
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return true;
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case MOUSE_EVENT:
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read_mouse(in, &rec->Event.MouseEvent);
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return true;
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case WINDOW_BUFFER_SIZE_EVENT:
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return true;
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// TODO: Handle window resizing
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}
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return false;
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}
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bool PlatformReadInput(struct InputBuffer *in, struct InputString *str)
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{
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DWORD max_records = IO_BUF_SIZE - in->len;
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INPUT_RECORD win_buf[max_records];
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DWORD filled;
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if (!ReadConsoleInputW(win.input_hand, win_buf, max_records, &filled))
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return false;
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for (size_t i = 0; i < filled; i++) {
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if (!read_rec(in, str, win_buf + i))
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return false;
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}
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return true;
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}
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bool PlatformStopInput()
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{
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return CancelSynchronousIo(win.input_hand);
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}
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bool PlatformWait(Time duration)
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{
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LARGE_INTEGER nsec_div_100;
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nsec_div_100.QuadPart = -duration / 100;
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if (!SetWaitableTimer(win.timer, &nsec_div_100, 0, NULL, NULL, FALSE))
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return false;
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DWORD result = WaitForSingleObject(win.timer, INFINITE);
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if (result != WAIT_OBJECT_0)
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return false;
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return true;
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} |