1064e95edc
jkhkj
106 lines
1.7 KiB
C
106 lines
1.7 KiB
C
#pragma once
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#include <iso646.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <pthread.h>
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#include "fumotris.h"
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#include "gametime.h"
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#define IO_BUF_SIZE 16
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#define STR_BUF_SIZE (IO_BUF_SIZE * 4)
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enum InputType {
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BUTTON,
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AXIS,
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JOYSTICK,
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ESCAPE
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};
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union InputID {
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struct {
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union {
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u16 code;
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u16 bind;
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u16 value;
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};
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u16 type;
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};
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u32 hash;
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};
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struct Button {
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u64 value;
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};
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struct Axis {
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i64 value;
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};
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struct Joystick {
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i32 x;
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i32 y;
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};
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union InputData {
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struct Button input_but;
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struct Axis input_axis;
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struct Joystick input_js;
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};
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struct InputRecord {
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Time time;
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union {
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struct Button but;
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struct Axis axis;
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struct Joystick js;
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union InputData data;
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};
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union InputID id;
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struct {
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u8f is_down : 1;
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u8f is_held : 1;
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u8f is_up : 1;
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};
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};
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struct input_circ_buf {
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u8f len;
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u8f start;
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};
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struct InputBuffer {
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struct InputRecord buf[IO_BUF_SIZE];
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u8f len;
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u8f start;
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};
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struct InputString {
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char buf[STR_BUF_SIZE];
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u8f len;
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u8f start;
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};
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struct InputThreadHandle {
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struct InputBuffer *in;
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struct InputString *str;
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pthread_t thread;
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pthread_mutex_t mutex;
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pthread_cond_t buf_read;
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int err;
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bool is_terminating;
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};
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void InputBufferTransfer(struct InputBuffer *tmp, struct InputBuffer *dest);
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void InputBufferAdd(struct InputBuffer *buf, struct InputRecord *src);
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bool BeginInputThread(struct InputThreadHandle *hand, struct InputBuffer *buf);
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bool EndInputThread(struct InputThreadHandle *hand); |