#include #include #include #include #include #include "input.h" #include "instance.h" #include "winhandler.h" bool WindowsInit(struct Window *window) { if (!WinInitInputHandle()) return false; if (!WinInitTimer()) return false; if (!WinInitConsole()) return false; return true; } bool WindowsBlockInput(struct RecordBuffer *buf) { return WinBlockInput(buf); } bool WindowsWait(double seconds) { return WinWait(seconds); }