#include "fumocommon.h" #include "fumoengine.h" #include "tetra.h" #define BINDS_N 12 enum FumotrisControls { LEFT, RIGHT, SOFT_DROP, HARD_DROP, ROTATE_CCW, ROTATE_CW, ROTATE_180, SWAP, ESC, VSCROLL, HSCROLL, MOUSE }; u16 controls_g[BINDS_N] = { LEFT, RIGHT, SOFT_DROP, HARD_DROP, ROTATE_CCW, ROTATE_CW, ROTATE_180, SWAP, ESC, VSCROLL, HSCROLL, MOUSE, }; u16 codes_g[BINDS_N] = { 0x25, 0x27, 0x28, 0x20, 'Z', 'X', 'A', 'C', 0x1B, 0, 1, 0 }; u16 types_g[BINDS_N] = { BUTTON, BUTTON, BUTTON, BUTTON, BUTTON, BUTTON, BUTTON, BUTTON, BUTTON, AXIS, AXIS, JOYSTICK }; struct TetraTemplate I = { .blks = &(u8) { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0 }, .wid = 4, .hgt = 4 }; struct TetraTemplate O = { .blks = &(u8) { 1, 1, 1, 1 }, .wid = 2, .hgt = 2 }; struct TetraTemplate T = { .blks = &(u8) { 0, 1, 0, 1, 1, 1, 0, 0, 0 }, .wid = 3, .hgt = 3 }; struct TetraTemplate S = { .blks = &(u8) { 0, 1, 1, 1, 1, 0, 0, 0, 0 }, .wid = 3, .hgt = 3 }; struct TetraTemplate Z = { .blks = &(u8) { 1, 1, 0, 0, 1, 1, 0, 0, 0 }, .wid = 3, .hgt = 3 }; struct TetraTemplate J = { .blks = &(u8) { 1, 0, 0, 1, 1, 1, 0, 0, 0 }, .wid = 3, .hgt = 3 }; struct TetraTemplate L = { .blks = &(u8) { 0, 0, 1, 1, 1, 1, 0, 0, 0 }, .wid = 3, .hgt = 3 };