#include #include #include #include #include #include #include #include "ctrl.h" #include "input.h" #include "fumotris.h" #include "term.h" #include "tetr.h" #include "event.h" #include "platform.h" int main() { struct Instance game; if (!Start(&game)) exit(1); if(!PlatformInit()) exit(1); CreateInputThread(&game.ctrl.buf, ); Loop(&game); return 0; }