#include "ctrl.h" bool NewCtrl(struct Controller *ctrl, size_t init_axes) { struct ctrl_bkt *code_bkts = calloc(init_axes, sizeof(struct ctrl_bkt)); struct ctrl_bkt *bind_bkts = calloc(init_axes, sizeof(struct ctrl_bkt)); struct InputAxis *axes = calloc(init_axes, sizeof(struct InputAxis)); if (code_bkts == nullptr or bind_bkts == nullptr or axes == nullptr) return false; *ctrl = (struct Controller) { .buf.len = 0, .pending_buf.len = 0, .axis_vec.axes = axes, .codes = (struct ctrl_dict) { .bkts = code_bkts, .capacity = init_axes, .filled = 0, }, .binds = (struct ctrl_dict) { .bkts = bind_bkts, .capacity = init_axes, .filled = 0, }, }; return true; } void FreeCtrl(struct Controller *ctrl) { free(ctrl->codes.bkts); free(ctrl->binds.bkts); free(ctrl->axis_vec.axes); } struct ctrl_bkt *get_bkt(struct ctrl_dict *dict, size_t i) { return &dict->bkts[i]; } size_t wrap_index(size_t i, size_t max) { return i % (SIZE_MAX - max + 1); } struct ctrl_bkt *find_or_set(struct ctrl_dict *dict, union InputID id) { const size_t index = id.hash % dict->capacity; size_t i = index; while (i != wrap_index(index - 1, dict->capacity)) { struct ctrl_bkt *bkt = get_bkt(dict, i); if (bkt->axis == nullptr) { bkt->id.hash = id.hash; dict->filled += 1; return bkt; } if (bkt->id.hash == id.hash) { return bkt; } i = (i + 1) % dict->capacity; } return nullptr; } struct ctrl_bkt *find(struct ctrl_dict *dict, union InputID id) { const size_t index = id.hash % dict->capacity; size_t i = index; while (i != wrap_index(index - 1, dict->capacity)) { struct ctrl_bkt *bkt = get_bkt(dict, i); if (bkt->id.hash == id.hash) return bkt; i = (i + 1) % dict->capacity; }; return nullptr; } struct InputAxis *find_axis(struct ctrl_dict *dict, union InputID id) { struct ctrl_bkt *bkt = find(dict, id); if (bkt == nullptr) return nullptr; return bkt->axis; } union InputID to_id(u16f value, u16f type) { return (union InputID) { .value = value, .type = type }; } bool CtrlMap(struct Controller *ctrl, u16f code, u16f type, u16f bind) { struct ctrl_bkt *code_bkt = find_or_set(&ctrl->codes, to_id(code, type)); struct ctrl_bkt *bind_bkt = find_or_set(&ctrl->binds, to_id(bind, type)); if (code_bkt->axis == nullptr) code_bkt->axis = &ctrl->axis_vec.axes[ctrl->axis_vec.len++]; else if (code_bkt->axis == bind_bkt->axis) return false; bind_bkt->axis = code_bkt->axis; code_bkt->axis->id.type = type; return true; } struct InputAxis *CtrlGet(struct Controller *ctrl, u16f code, u16f type) { struct ctrl_bkt *code_bkt = find(&ctrl->codes, to_id(code, type)); if (code_bkt == nullptr) return nullptr; return code_bkt->axis; } void dispatch_update(struct InputAxis *axis, struct InputRecord *rec) { if (rec->is_down and !axis->is_held) { axis->is_down = true; axis->is_held = true; axis->last_pressed = rec->time; } else if (rec->is_up) { axis->is_up = true; axis->is_held = false; axis->last_released = rec->time; } axis->data = rec->data; } bool CtrlPoll(struct Controller *ctrl) { for (size_t i = 0; i < ctrl->pending_buf.len; i++) { struct InputAxis *axis = ctrl->pending_buf.axes[i]; axis->is_up = false; axis->is_down = false; } ctrl->pending_buf.len = ctrl->buf.len; for (size_t i = 0; i < ctrl->buf.len; i++) { struct InputRecord *rec = &ctrl->buf.recs[i]; union InputID rec_id = to_id(rec->bind, rec->type); struct InputAxis *axis = find_axis(&ctrl->binds, rec_id); if (axis == nullptr) continue; dispatch_update(axis, rec); ctrl->pending_buf.axes[i] = axis; } ctrl->buf.len = 0; return true; } int main() { struct Controller ctrl; if (!NewCtrl(&ctrl, 3)) return 1; CtrlMap(&ctrl, 123, BUTTON, 111); CtrlMap(&ctrl, 0, BUTTON, 8); ctrl.buf.recs[ctrl.buf.len++] = (struct InputRecord) { .bind = 111, .type = BUTTON, .is_down = true, .but.value = 69 }; ctrl.buf.recs[ctrl.buf.len++] = (struct InputRecord) { .bind = 8, .type = BUTTON, .is_down = true, .but.value = 1000 }; CtrlPoll(&ctrl); struct InputAxis *a = CtrlGet(&ctrl, 123, BUTTON); printf("%u\n", a->but.value); struct InputAxis *b = CtrlGet(&ctrl, 0, BUTTON); printf("%u\n", b->but.value); printf("success"); return 0; }