#include #include #include #include #include #include #include #include #include "fumotris.h" #include "hash.h" #define IO_BUF_SIZE 16 enum InputType { KEY, AXIS, JOYSTICK, ESCAPE }; struct Input { u8 type; u8 is_down; u8 is_held; u8 is_up; union { struct Button { u64 value; } but; struct Axis { i64 value; } axis; struct Joystick { i32 x; i32 y; } js; }; }; struct InputRecord { u16f bind; struct Input dat; struct timespec timestamp; }; struct InputAxis { struct Input dat; struct timespec last_pressed; struct timespec last_released; }; struct ctrl_dict { size_t capacity; size_t filled; struct ctrl_bkt { hashtype hash; u16 value; u8 type; struct InputAxis *axis; } *bkts; }; struct Controller { struct ctrl_dict codes; struct ctrl_dict binds; struct InputAxis *axes; struct InputBuffer { struct InputRecord records[IO_BUF_SIZE]; size_t len; size_t start; } input_buf; struct { size_t indexes[IO_BUF_SIZE]; size_t len; } pending_buf; }; bool NewCtrl(struct Controller *ctrl, size_t code_cap, size_t bind_cap) { struct ctrl_bkt *code_bkts = calloc(code_cap, sizeof(struct ctrl_bkt)); struct ctrl_bkt *bind_bkts = calloc(bind_cap, sizeof(struct ctrl_bkt)); struct InputAxis *axes = calloc(code_cap, sizeof(struct InputAxis)); if (code_bkts == nullptr or bind_bkts == nullptr or axes == nullptr) return false; for (size_t i = 0; i < code_cap; i++) { code_bkts[i].axis = axes + i; } *ctrl = (struct Controller) { .codes = (struct ctrl_dict) { .capacity = code_cap, .filled = 0, .bkts = code_bkts, }, .binds = (struct ctrl_dict) { .capacity = bind_cap, .filled = 0, .bkts = bind_bkts, }, .axes = axes, .input_buf = { .len = 0, .start = 0, }, .pending_buf = { .len = 0, }, }; return true; } void FreeCtrl(struct Controller *ctrl) { free(ctrl->codes.bkts); free(ctrl->binds.bkts); free(ctrl->axes); } struct ctrl_bkt *get_bkt(struct ctrl_dict *dict, size_t i) { return &dict->bkts[i]; } void set_bkt(struct ctrl_bkt *bkt, hashtype hash, u16f value, u8f type) { bkt->hash = hash; bkt->value = value; bkt->type = type; } size_t wrap_index(size_t i, size_t max) { return i % (SIZE_MAX - max + 1); } hashtype hash_id(u16f value, u8f type) { struct { u16 id; u8 type; } id = { value, type }; return Hash(&id, sizeof(id)); } bool find_or_set(struct ctrl_dict *dict, struct ctrl_bkt **out, u16f value, u8f type) { hashtype hash = hash_id(value, type); const size_t index = hash % dict->capacity; size_t i = index; while (i != wrap_index(index - 1, dict->capacity)) { struct ctrl_bkt *bkt = get_bkt(dict, i); if (bkt->hash == 0) { set_bkt(bkt, hash, value, type); dict->filled += 1; *out = bkt; return false; } if (bkt->value == value and bkt->type == type) { *out = bkt; return true; } i = (i + 1) % dict->capacity; } *out = nullptr; return false; } struct ctrl_bkt *find(struct ctrl_dict *dict, u16f value, u8f type) { hashtype hash = hash_id(value, type); const size_t index = hash % dict->capacity; size_t i = index; while (i != wrap_index(index - 1, dict->capacity)) { struct ctrl_bkt *bkt = get_bkt(dict, i); if (bkt->hash == 0) goto next; if (bkt->value == value and bkt->type == type) return bkt; next: i = (i + 1) % dict->capacity; }; return nullptr; } struct InputAxis *find_axis(struct ctrl_dict *dict, u16f value, u8f type) { struct ctrl_bkt *bkt = find(dict, value, type); if (bkt == nullptr) return nullptr; return bkt->axis; } bool CtrlMap(struct Controller *ctrl, u16f code, u16f bind, u8f type) { if (ctrl->codes.filled >= ctrl->codes.capacity or ctrl->binds.filled >= ctrl->binds.capacity) { printf("fatal error"); exit(1); } struct ctrl_bkt *code_bkt; find_or_set(&ctrl->codes, &code_bkt, code, type); struct ctrl_bkt *bind_bkt; bool bind_existed = find_or_set(&ctrl->binds, &bind_bkt, bind, type); if(bind_existed and bind_bkt->axis == code_bkt->axis) return false; bind_bkt->axis = code_bkt->axis; code_bkt->axis->type = type; return true; } struct InputAxis *CtrlGet(struct Controller *ctrl, u16f code, u8f type) { struct ctrl_bkt *code_bkt = find(&ctrl->codes, code, type); if (code_bkt == nullptr) return nullptr; return code_bkt->axis; } void update_key(struct InputAxis *axis, struct InputRecord *rec) { if (rec->but.is_down) { axis->last_pressed = rec->timestamp; axis->but.is_held = true; } else { axis->last_released = rec->timestamp; axis->but.is_held = false; } axis->but.is_down |= rec->but.is_down; axis->but.is_up |= rec->but.is_up; } void update_axis(struct InputAxis *axis, struct InputRecord *rec) { axis->axis.value = rec->axis.value; axis->last_pressed = rec->timestamp; } void update_joystick(struct InputAxis *axis, struct InputRecord *rec) { axis->js.x = rec->js.x; axis->js.y = rec->js.y; axis->last_pressed = rec->timestamp; } bool dispatch_update(struct InputAxis *axis, struct InputRecord *rec) { switch (rec->type) { case KEY: update_key(axis, rec); printf("axis:%hu\n", axis->but.is_down); return true; case AXIS: update_axis(axis, rec); return true; case JOYSTICK: update_joystick(axis, rec); return true; } return false; } bool CtrlPoll(struct Controller *ctrl) { for (size_t i = 0; i < ctrl->pending_buf.len; i++) { } for (size_t i = 0; i < ctrl->input_buf.len; i++) { struct InputRecord *rec = &ctrl->input_buf.records[i]; printf("i:%hu\n", rec->bind); struct InputAxis *axis = find_axis(&ctrl->binds, rec->bind, rec->type); if (axis == nullptr) continue; if (!dispatch_update(axis, rec)) return false; } ctrl->input_buf.len = 0; return true; }