#include "fumocommon.h" #include "fumoengine.h" #include "tetr.h" #define CODE_COUNT 12 enum ControlCode { LEFT, RIGHT, SOFT_DROP, HARD_DROP, ROTATE_CCW, ROTATE_CW, ROTATE_180, SWAP, ESC, VSCROLL, HSCROLL, MOUSE }; struct ControlMapping MAPPINGS[12] = { { LEFT, 0x25, BUTTON }, { RIGHT, 0x27, BUTTON }, { SOFT_DROP, 0x28, BUTTON }, { HARD_DROP, 0x20, BUTTON }, { ROTATE_CCW, 'Z', BUTTON }, { ROTATE_CW, 'X', BUTTON }, { ROTATE_180, 'A', BUTTON }, { SWAP, 'C', BUTTON }, { ESC, 0x1B, BUTTON }, { VSCROLL, 0, AXIS }, { HSCROLL, 1, AXIS }, { MOUSE, 0, JOYSTICK } }; struct Fumotris { struct TetrMap board; struct TetrMap piece; }; const u8 I[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0 }; const u8 O[4] = { 1, 1, 1, 1 }; const u8 T[9] = { 0, 1, 0, 1, 1, 1, 0, 0, 0 }; const u8 S[9] = { 0, 1, 1, 1, 1, 0, 0, 0, 0 }; const u8 Z[9] = { 1, 1, 0, 0, 1, 1, 0, 0, 0 }; const u8 J[9] = { 1, 0, 0, 1, 1, 1, 0, 0, 0 }; const u8 L[9] = { 0, 0, 1, 1, 1, 1, 0, 0, 0 };