#pragma once #include #include #include #include #include #include "fumotris.h" #include "gametime.h" #ifdef _WIN32 #include "win.h" #endif bool PlatformInit(); bool PlatformGetRefreshRate(u16f *out); bool PlatformReadInput(struct InputRecordBuf *in, struct InputStringBuf *str); bool PlatformStopInput(); bool PlatformWait(Time duration);