#include #include #include #include #include #include #include #include #include "fumotris.h" #include "hash.h" #include "input.h" struct CtrlAxis { struct timespec last_pressed; struct timespec last_released; u8 type; u8 is_down; u8 is_held; u8 is_up; union { struct Button but; struct Axis axis; struct Joystick js; union InputData data; }; }; struct ctrl_dict { size_t capacity; size_t filled; struct ctrl_bkt { hashtype hash; u16 value; u8 type; struct CtrlAxis *axis; } *bkts; }; struct Controller { struct ctrl_dict codes; struct ctrl_dict binds; struct CtrlAxis *axes; struct InputBuffer input_buf; struct { size_t len; struct CtrlAxis *axes[IO_BUF_SIZE]; } pending_buf; }; bool NewCtrl(struct Controller *ctrl, size_t code_cap, size_t bind_cap) { struct ctrl_bkt *code_bkts = calloc(code_cap, sizeof(struct ctrl_bkt)); struct ctrl_bkt *bind_bkts = calloc(bind_cap, sizeof(struct ctrl_bkt)); struct CtrlAxis *axes = calloc(code_cap, sizeof(struct CtrlAxis)); if (code_bkts == nullptr or bind_bkts == nullptr or axes == nullptr) return false; for (size_t i = 0; i < code_cap; i++) { code_bkts[i].axis = axes + i; } *ctrl = (struct Controller) { .codes = (struct ctrl_dict) { .capacity = code_cap, .filled = 0, .bkts = code_bkts, }, .binds = (struct ctrl_dict) { .capacity = bind_cap, .filled = 0, .bkts = bind_bkts, }, .axes = axes, .input_buf = (struct InputBuffer) { .len = 0, }, .pending_buf.len = 0, }; return true; } void FreeCtrl(struct Controller *ctrl) { free(ctrl->codes.bkts); free(ctrl->binds.bkts); free(ctrl->axes); } struct ctrl_bkt *get_bkt(struct ctrl_dict *dict, size_t i) { return &dict->bkts[i]; } void set_bkt(struct ctrl_bkt *bkt, hashtype hash, u16f value, u8f type) { bkt->hash = hash; bkt->value = value; bkt->type = type; } size_t wrap_index(size_t i, size_t max) { return i % (SIZE_MAX - max + 1); } hashtype hash_id(u16f value, u8f type) { struct { u16 id; u8 type; } id = { value, type }; return Hash(&id, sizeof(id)); } bool find_or_set(struct ctrl_dict *dict, struct ctrl_bkt **out, u16f value, u8f type) { hashtype hash = hash_id(value, type); const size_t index = hash % dict->capacity; size_t i = index; while (i != wrap_index(index - 1, dict->capacity)) { struct ctrl_bkt *bkt = get_bkt(dict, i); if (bkt->hash == 0) { set_bkt(bkt, hash, value, type); dict->filled += 1; *out = bkt; return false; } if (bkt->value == value and bkt->type == type) { *out = bkt; return true; } i = (i + 1) % dict->capacity; } *out = nullptr; return false; } struct ctrl_bkt *find(struct ctrl_dict *dict, u16f value, u8f type) { hashtype hash = hash_id(value, type); const size_t index = hash % dict->capacity; size_t i = index; while (i != wrap_index(index - 1, dict->capacity)) { struct ctrl_bkt *bkt = get_bkt(dict, i); if (bkt->hash == 0) goto next; if (bkt->value == value and bkt->type == type) return bkt; next: i = (i + 1) % dict->capacity; }; return nullptr; } struct CtrlAxis *find_axis(struct ctrl_dict *dict, u16f value, u8f type) { struct ctrl_bkt *bkt = find(dict, value, type); if (bkt == nullptr) return nullptr; return bkt->axis; } bool CtrlMap(struct Controller *ctrl, u16f code, u16f bind, u8f type) { if (ctrl->codes.filled >= ctrl->codes.capacity or ctrl->binds.filled >= ctrl->binds.capacity) { printf("fatal error"); exit(1); } struct ctrl_bkt *code_bkt; find_or_set(&ctrl->codes, &code_bkt, code, type); struct ctrl_bkt *bind_bkt; bool bind_existed = find_or_set(&ctrl->binds, &bind_bkt, bind, type); if(bind_existed and bind_bkt->axis == code_bkt->axis) return false; bind_bkt->axis = code_bkt->axis; code_bkt->axis->type = type; return true; } struct CtrlAxis *CtrlGet(struct Controller *ctrl, u16f code, u8f type) { struct ctrl_bkt *code_bkt = find(&ctrl->codes, code, type); if (code_bkt == nullptr) return nullptr; return code_bkt->axis; } void dispatch_update(struct CtrlAxis *axis, struct InputRecord *rec) { if (rec->is_down and !axis->is_held) { axis->is_down = true; axis->is_held = true; axis->last_pressed = rec->timestamp; } else if (rec->is_up) { axis->is_up = true; axis->is_held = false; axis->last_released = rec->timestamp; } axis->data = rec->data; } bool CtrlPoll(struct Controller *ctrl) { for (size_t i = 0; i < ctrl->pending_buf.len; i++) { struct CtrlAxis *axis = ctrl->pending_buf.axes[i]; axis->is_up = false; axis->is_down = false; } ctrl->pending_buf.len = ctrl->input_buf.len; for (size_t i = 0; i < ctrl->input_buf.len; i++) { struct InputRecord *rec = &ctrl->input_buf.records[i]; struct CtrlAxis *axis = find_axis(&ctrl->binds, rec->bind, rec->type); if (axis == nullptr) continue; dispatch_update(axis, rec); ctrl->pending_buf.axes[i] = axis; } ctrl->input_buf.len = 0; return true; } int main() { struct Controller ctrl; if (!NewCtrl(&ctrl, 3, 3)) return 1; CtrlMap(&ctrl, 123, 111, BUTTON); ctrl.input_buf.records[ctrl.input_buf.len++] = (struct InputRecord) { .bind = 111, .type = BUTTON, .is_down = true, .but.value = 69 }; CtrlPoll(&ctrl); struct CtrlAxis *a = CtrlGet(&ctrl, 123, BUTTON); printf("%u\n", a->but.value); printf("success"); return 0; }