#include #include #include "fumocommon.h" #include "terminal.h" struct TetraTemplate { u8 *blks; usize wid; usize hgt; }; struct Tetra { u8 *blks; u16 wid; u16 hgt; i16 x; i16 y; u8 rot; }; bool CreateTetra(struct Tetra *tetra, u16 wid, u16 hgt); void FreeTetra(struct Tetra *tetra); void TetraSet(struct Tetra *tetra, struct TetraTemplate *template); bool TetraIsCollision(struct Tetra *t, struct Tetra *board); bool TetraMove(struct Tetra *t, struct Tetra *board, i16 dx, i16 dy); bool TetraRotate(struct Tetra *t, struct Tetra *board, i8 dr); void TetraOverlay(struct Tetra *t, struct Tetra *board); void TetraTerminalClear(struct Tetra *board, struct Terminal *term); void TetraTerminalDraw(struct Tetra *t, struct Terminal *term);