#pragma once #include #include #include #include #include #include #include "fumotris.h" #include "gametime.h" #define IO_BUF_SIZE 16 #define STR_BUF_SIZE (IO_BUF_SIZE * 4) enum InputType { BUTTON, AXIS, JOYSTICK, ESCAPE }; union InputID { struct { union { u16 code; u16 bind; u16 value; }; u16 type; }; u32 hash; }; struct Button { u64 value; }; struct Axis { i64 value; }; struct Joystick { i32 x; i32 y; }; union InputData { struct Button input_but; struct Axis input_axis; struct Joystick input_js; }; struct InputRecord { Time time; union { struct Button but; struct Axis axis; struct Joystick js; union InputData data; }; union InputID id; struct { u8f is_down : 1; u8f is_held : 1; u8f is_up : 1; }; }; struct input_circ_buf { u8f len; u8f start; }; struct InputBuffer { struct InputRecord buf[IO_BUF_SIZE]; u8f len; u8f start; }; struct InputString { char buf[STR_BUF_SIZE]; u8f len; u8f start; }; struct InputThreadHandle { struct InputBuffer *in; struct InputString *str; pthread_t thread; pthread_mutex_t mutex; pthread_cond_t buf_read; int err; bool is_terminating; }; void InputBufferTransfer(struct InputBuffer *tmp, struct InputBuffer *dest); void InputBufferAdd(struct InputBuffer *buf, struct InputRecord *src); bool BeginInputThread(struct InputThreadHandle *hand, struct InputBuffer *buf); bool EndInputThread(struct InputThreadHandle *hand);