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82
source/fumoengine/include/dictionary.c
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82
source/fumoengine/include/dictionary.c
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@ -0,0 +1,82 @@
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#include "dictionary.h"
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#include <string.h>
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bool CreateDictionary(DictT T, struct Dictionary *dict)
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{
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void *bkts = calloc(16, T->BKT_SIZE);
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if (bkts == nullptr)
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return false;
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*dict = (struct Dictionary) {
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.filled = 0,
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.capacity = 16,
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.bkts = bkts,
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};
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return true;
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}
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void FreeDictionary(struct Dictionary *dict)
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{
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free(dict->bkts);
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}
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void *index_bkt(DictT T, struct Dictionary *dict, usize i)
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{
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return (u8 *)dict->bkts + i * T->BKT_SIZE;
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}
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u32 get_key(DictT T, void *bkt)
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{
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return *(u32 *)bkt;
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}
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void *get_val(DictT T, void *bkt)
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{
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return (u8 *)bkt + T->VAL_OFS;
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}
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void *probe_bkt(DictT T, struct Dictionary *dict, usize index, u32 key)
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{
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for (usize i = 0; i < dict->capacity; i++) {
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void *bkt = index_bkt(T, dict, (index + i) % dict->capacity);
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if (get_key(T, bkt) == key)
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return bkt;
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}
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return nullptr;
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}
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void *probe_empty_bkt(DictT T, struct Dictionary *dict, usize index, u32 key)
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{
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for (usize i = 0; i < dict->capacity; i++) {
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void *bkt = index_bkt(T, dict, (index + i) % dict->capacity);
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u32 k = get_key(T, bkt);
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if (k == 0 or k == key)
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return bkt;
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}
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return nullptr;
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}
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void *DictionaryFind(DictT T, struct Dictionary *dict, u32 key)
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{
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usize index = key % dict->capacity;
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return probe_bkt(T, dict, index, key);
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}
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void *DictionarySet(DictT T, struct Dictionary *dict, u32 key, void *val)
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{
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usize index = key % dict->capacity;
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void *bkt = probe_empty_bkt(T, dict, index, key);
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if (get_key(T, bkt) == 0)
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set_bkt(T, bkt, key, val);
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return bkt;
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}
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31
source/fumoengine/include/dictionary.h
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31
source/fumoengine/include/dictionary.h
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#pragma once
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#include "fumocommon.h"
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#define DICT_T(DICT_VAL_T) \
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(&(struct DictT) { \
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.VAL_SIZE = sizeof(DICT_VAL_T), \
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.VAL_OFS = offsetof(struct { u32 k; DICT_VAL_T v; }, v), \
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.BKT_SIZE = sizeof(struct { u32 k; DICT_VAL_T v; }) \
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}) \
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typedef const struct DictT {
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usize VAL_SIZE;
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usize VAL_OFS;
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usize BKT_SIZE;
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} *const DictT;
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struct Dictionary {
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usize filled;
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usize capacity;
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void *bkts;
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};
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bool CreateDictionary(DictT T, struct Dictionary *dict);
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void FreeDictionary(struct Dictionary *dict);
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void *DictionaryFind(DictT T, struct Dictionary *dict, u32 key);
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void *DictionarySet(DictT T, struct Dictionary *dict, u32 key, void *val);
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@ -4,91 +4,27 @@
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#define INIT_SIZE 16
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DictT CODES_T = DICT_T(struct ControlAxis);
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DictT BINDS_T = DICT_T(struct ControlAxis *);
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bool CreateController(struct Controller *ctrl)
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{
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struct ctrl_bkt *code_bkts = calloc(INIT_SIZE, sizeof(struct ctrl_bkt));
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struct ctrl_bkt *bind_bkts = calloc(INIT_SIZE, sizeof(struct ctrl_bkt));
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struct ControlAxis *axes = calloc(INIT_SIZE, sizeof(struct ControlAxis));
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if (code_bkts == nullptr or bind_bkts == nullptr or axes == nullptr)
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if (!CreateDictionary(CODES_T, &ctrl->codes))
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return false;
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*ctrl = (struct Controller) {
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.pending_buf.len = 0,
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if (!CreateDictionary(BINDS_T, &ctrl->binds))
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return false;
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*ctrl = (struct Controller) { .pending.len = 0 };
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.axis_vec = (struct ctrl_axis_vec) {
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.axes = axes,
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.size = INIT_SIZE,
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.len = 0,
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},
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.codes = (struct ctrl_dict) {
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.bkts = code_bkts,
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.capacity = INIT_SIZE,
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.filled = 0,
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},
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.binds = (struct ctrl_dict) {
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.bkts = bind_bkts,
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.capacity = INIT_SIZE,
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.filled = 0,
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},
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};
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return true;
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}
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void FreeController(struct Controller *ctrl)
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{
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free(ctrl->codes.bkts);
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free(ctrl->binds.bkts);
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free(ctrl->axis_vec.axes);
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}
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struct ctrl_bkt *get_bkt(struct ctrl_dict *dict, usize i) {
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return &dict->bkts[i];
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}
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usize wrap_index(usize i, usize max) {
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return i % (SIZE_MAX - max + 1);
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}
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struct ctrl_bkt *find_set(struct ctrl_dict *dict, union InputID id)
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{
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usize i = id.hash % dict->capacity;
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usize last = wrap_index(i - 1, dict->capacity);
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while (i != last) {
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struct ctrl_bkt *bkt = get_bkt(dict, i);
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if (bkt->axis == nullptr) {
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bkt->id.hash = id.hash;
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dict->filled += 1;
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return bkt;
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}
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if (bkt->id.hash == id.hash)
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return bkt;
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i = (i + 1) % dict->capacity;
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}
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return nullptr;
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}
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struct ctrl_bkt *find(struct ctrl_dict *dict, union InputID id)
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{
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usize i = id.hash % dict->capacity;
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usize last = wrap_index(i - 1, dict->capacity);
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while (i != last) {
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struct ctrl_bkt *bkt = get_bkt(dict, i);
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if (bkt->id.hash == id.hash)
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return bkt;
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i = (i + 1) % dict->capacity;
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};
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return nullptr;
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FreeDictionary(&ctrl->codes);
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FreeDictionary(&ctrl->binds);
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}
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struct ControlAxis *find_axis(struct ctrl_dict *dict, union InputID id)
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return bkt->axis;
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}
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union InputID as_id(u16f value, u16f type) {
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return (union InputID) { .value = value, .type = type };
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}
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bool ControllerMap(struct Controller *ctrl, struct ControlMapping *mapping)
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{
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struct ctrl_bkt *code_bkt = find_set(&ctrl->codes, as_id(mapping->code, mapping->type));
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struct ctrl_bkt *bind_bkt = find_set(&ctrl->binds, as_id(mapping->bind, mapping->type));
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struct ControlAxis *ControllerMap(
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struct Controller *ctrl,
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struct ControlMapping *map
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) {
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struct ControlAxis *axis = DictionarySet(CODES_T, &ctrl->codes, map->code);
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struct ctrl_bkt *bind_bkt = set(&ctrl->binds, map->bind, map->type);
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if (code_bkt->axis == nullptr)
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code_bkt->axis = &ctrl->axis_vec.axes[ctrl->axis_vec.len++];
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else if (code_bkt->axis == bind_bkt->axis)
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return false;
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return nullptr;
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bind_bkt->axis = code_bkt->axis;
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code_bkt->axis->id.type = mapping->type;
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code_bkt->axis->id.type = map->type;
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mapping->axis = code_bkt->axis;
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return true;
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return code_bkt->axis;
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}
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bool ControllerMapMulti(
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struct Controller *ctrl,
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usize n,
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struct ControlMapping *mappings
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struct ControlMapping *maps,
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struct ControlAxis **axis_ptrs
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) {
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for (usize i = 0; i < n; i++) {
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struct ControlMapping *mapping = mappings + i;
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struct ControlAxis *axis = ControllerMap(ctrl, maps + i);
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if (!ControllerMap(ctrl, mapping))
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if (axis == nullptr)
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return false;
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axis_ptrs[i] = axis;
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}
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return true;
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void ControllerPoll(struct Controller *ctrl, struct RecordBuffer *recs)
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{
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for (usize i = 0; i < ctrl->pending_buf.len; i++) {
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struct ControlAxis *axis = ctrl->pending_buf.axes[i];
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for (usize i = 0; i < ctrl->pending.len; i++) {
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struct ControlAxis *axis = ctrl->pending.buf[i];
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axis->is_up = false;
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axis->is_down = false;
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}
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ctrl->pending_buf.len = 0;
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ctrl->pending.len = 0;
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for (usize i = 0; i < recs->head.len; i++) {
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struct InputRecord *rec = &recs->buf[i];
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continue;
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dispatch_update(axis, rec);
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ctrl->pending_buf.axes[ctrl->pending_buf.len++] = axis;
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ctrl->pending.buf[ctrl->pending.len++] = axis;
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}
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recs->head.len = 0;
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#pragma once
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#include <iso646.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "dictionary.h"
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#include "fumocommon.h"
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#include "input.h"
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struct ControlMapping {
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u16 code;
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u16 bind;
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u16 type;
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};
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struct ControlAxis {
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nsec last_pressed;
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nsec last_released;
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};
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};
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struct ctrl_bkt {
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struct ControlAxis *axis;
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union InputID id;
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};
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struct ctrl_dict {
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struct ctrl_bkt *bkts;
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u16f capacity;
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u16f filled;
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};
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struct ctrl_axis_vec {
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struct ControlAxis *axes;
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u16f size;
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u16f len;
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};
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struct Controller {
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struct {
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struct ControlAxis *axes[IO_BUF_SIZE];
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struct ControlAxis *buf[IO_BUF_SIZE];
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u8f len;
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} pending_buf;
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} pending;
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struct ctrl_axis_vec axis_vec;
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struct ctrl_dict codes;
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struct ctrl_dict binds;
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};
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struct ControlMapping {
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u16 code;
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u16 bind;
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u16 type;
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struct ControlAxis *axis;
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struct Dictionary codes;
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struct Dictionary binds;
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};
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@ -69,12 +45,16 @@ bool CreateController(struct Controller *ctrl);
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void FreeController(struct Controller *ctrl);
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bool ControllerMap(struct Controller *ctrl, struct ControlMapping *mapping);
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struct ControlAxis *ControllerMap(
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struct Controller *ctrl,
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struct ControlMapping *map
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);
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bool ControllerMapMulti(
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struct Controller *ctrl,
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usize n,
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struct ControlMapping *mappings
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struct ControlMapping *maps,
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struct ControlAxis **axis_ptrs
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);
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struct ControlAxis *ControllerGet(struct Controller *ctrl, u16f code, u16f type);
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|
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@ -1,6 +1,5 @@
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#include "input.h"
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#include <string.h>
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#include "platform.h"
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@ -8,12 +7,12 @@ RingBufferT IO_BUF_T = RINGBUF_T(struct InputRecord, IO_BUF_SIZE);
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RingBufferT STR_BUF_T = RINGBUF_T(char, STR_BUF_SIZE);
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void *input_worker(void *arg)
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void *input_worker(void *hand_arg)
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{
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struct InputHandle *hand = arg;
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struct InputHandle *hand = hand_arg;
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struct RecordBuffer tmp_recs = { .head.len = 0, .head.start = 0 };
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struct StringBuffer tmp_str = { .head.len = 0, .head.start = 0 };
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struct RecordBuffer tmp_recs = { .head = RINGBUF_HEAD_INIT };
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struct StringBuffer tmp_str = { .head = RINGBUF_HEAD_INIT };
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while (!hand->is_terminating) {
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if (!PlatformReadInput(&tmp_recs, &tmp_str)) {
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@ -67,7 +66,7 @@ bool CreateInputThread(struct InputHandle *hand)
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return true;
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}
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bool EndInputThread(struct InputHandle *hand)
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bool JoinInputThread(struct InputHandle *hand)
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{
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hand->is_terminating = true;
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|
|
|
@ -13,10 +13,6 @@
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#define STR_BUF_SIZE (IO_BUF_SIZE * 4)
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extern RingBufferT IO_BUF_T;
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extern RingBufferT STR_BUF_T;
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enum InputType {
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BUTTON,
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AXIS,
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@ -100,9 +96,14 @@ struct InputHandle {
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bool is_terminating;
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};
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extern RingBufferT IO_BUF_T;
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extern RingBufferT STR_BUF_T;
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bool CreateInputThread(struct InputHandle *hand);
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bool EndInputThread(struct InputHandle *hand);
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bool JoinInputThread(struct InputHandle *hand);
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bool InputAquire(struct InputHandle *hand);
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|
|
|
@ -2,31 +2,34 @@
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struct Fumotris {
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struct ControlMapping mappings[BINDS_N];
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struct ControlAxis *input[BINDS_N];
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struct TetrMap board;
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struct TetrMap piece;
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};
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void FumotrisStart(void *engine, void *app)
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void FumotrisStart(void *inst_arg, void *game_arg)
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{
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struct FumoInstance *inst = engine;
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struct Fumotris *game = app;
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struct FumoInstance *inst = inst_arg;
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struct Fumotris *game = game_arg;
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ControllerMapMulti(&inst->ctrl, CODE_COUNT, mappings_global);
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ControllerMapMulti(&inst->ctrl, BINDS_N, game->mappings, game->input);
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CreateTetrMap(&game->board, 10, 10);
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CreateTetrMap(&game->piece, 3, 3);
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game->piece.blks = T;
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}
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void FumotrisUpdate(void *engine, void *app)
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void FumotrisUpdate(void *inst_arg, void *game_arg)
|
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{
|
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struct FumoInstance *inst = engine;
|
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struct Fumotris *game = app;
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struct FumoInstance *inst = inst_arg;
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struct Fumotris *game = game_arg;
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if (mappings_global[LEFT].axis->is_down)
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if (game->input[LEFT]->is_down)
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game->piece.x -= 1;
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if (mappings_global[RIGHT].axis->is_down)
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if (game->input[RIGHT]->is_down)
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game->piece.x += 1;
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TetrMapDraw(&game->board, &inst->term);
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|
|
|
@ -2,10 +2,10 @@
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#include "fumoengine.h"
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#include "tetr.h"
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|
||||
#define BINDS_N 12
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|
||||
#define CODE_COUNT 12
|
||||
|
||||
enum ControlCode {
|
||||
enum FumotrisCode {
|
||||
LEFT,
|
||||
RIGHT,
|
||||
SOFT_DROP,
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||||
|
@ -20,7 +20,8 @@ enum ControlCode {
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MOUSE
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};
|
||||
|
||||
struct ControlMapping mappings_global[12] = {
|
||||
|
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struct ControlMapping mappings_global[BINDS_N] = {
|
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{ LEFT, 0x25, BUTTON },
|
||||
{ RIGHT, 0x27, BUTTON },
|
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{ SOFT_DROP, 0x28, BUTTON },
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||||
|
@ -35,8 +36,6 @@ struct ControlMapping mappings_global[12] = {
|
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{ MOUSE, 0, JOYSTICK }
|
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};
|
||||
|
||||
|
||||
|
||||
const u8 I[16] = {
|
||||
0, 0, 0, 0,
|
||||
0, 0, 0, 0,
|
||||
|
|
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Reference in a new issue