plartfgh
kjhjk
This commit is contained in:
parent
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168
source/io/ctrl.c
168
source/io/ctrl.c
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@ -13,44 +13,60 @@
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#define IO_BUF_SIZE 16
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enum InputType {
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KEY,
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BUTTON,
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AXIS,
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JOYSTICK,
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ESCAPE
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};
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struct Input {
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struct Button {
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u64 value;
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};
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struct Axis {
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i64 value;
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};
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struct Joystick {
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i32 x;
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i32 y;
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};
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union InputData {
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struct Button input_but;
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struct Axis input_axis;
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struct Joystick input_js;
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};
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struct InputRecord {
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u16f bind;
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struct timespec timestamp;
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u8 type;
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u8 is_down;
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u8 is_held;
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u8 is_up;
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union {
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struct Button {
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u64 value;
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} but;
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struct Axis {
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i64 value;
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} axis;
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struct Joystick {
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i32 x;
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i32 y;
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} js;
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struct Button but;
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struct Axis axis;
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struct Joystick js;
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union InputData data;
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};
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};
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struct InputRecord {
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u16f bind;
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struct Input dat;
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struct timespec timestamp;
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};
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struct InputAxis {
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struct Input dat;
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struct timespec last_pressed;
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struct timespec last_released;
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u8 type;
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u8 is_down;
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u8 is_held;
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u8 is_up;
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union {
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struct Button but;
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struct Axis axis;
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struct Joystick js;
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union InputData data;
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};
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};
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struct ctrl_dict {
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@ -66,20 +82,21 @@ struct ctrl_dict {
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} *bkts;
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};
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struct InputBuffer {
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size_t len;
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struct InputRecord records[IO_BUF_SIZE];
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};
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struct Controller {
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struct ctrl_dict codes;
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struct ctrl_dict binds;
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struct InputAxis *axes;
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struct InputBuffer {
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struct InputRecord records[IO_BUF_SIZE];
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size_t len;
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size_t start;
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} input_buf;
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struct InputBuffer input_buf;
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struct {
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size_t indexes[IO_BUF_SIZE];
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size_t len;
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struct InputAxis *axes[IO_BUF_SIZE];
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} pending_buf;
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};
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@ -109,13 +126,8 @@ bool NewCtrl(struct Controller *ctrl, size_t code_cap, size_t bind_cap)
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},
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.axes = axes,
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.input_buf = {
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.len = 0,
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.start = 0,
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},
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.pending_buf = {
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.len = 0,
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},
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.input_buf.len = 0,
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.pending_buf.len = 0,
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};
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return true;
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}
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@ -238,73 +250,67 @@ struct InputAxis *CtrlGet(struct Controller *ctrl, u16f code, u8f type)
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return code_bkt->axis;
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}
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void update_key(struct InputAxis *axis, struct InputRecord *rec)
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void dispatch_update(struct InputAxis *axis, struct InputRecord *rec)
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{
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if (rec->but.is_down) {
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if (rec->is_down and !axis->is_held) {
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axis->is_down = true;
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axis->is_held = true;
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axis->last_pressed = rec->timestamp;
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axis->but.is_held = true;
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} else {
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} else if (rec->is_up) {
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axis->is_up = true;
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axis->is_held = false;
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axis->last_released = rec->timestamp;
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axis->but.is_held = false;
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}
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axis->but.is_down |= rec->but.is_down;
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axis->but.is_up |= rec->but.is_up;
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}
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void update_axis(struct InputAxis *axis, struct InputRecord *rec)
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{
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axis->axis.value = rec->axis.value;
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axis->last_pressed = rec->timestamp;
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}
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void update_joystick(struct InputAxis *axis, struct InputRecord *rec)
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{
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axis->js.x = rec->js.x;
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axis->js.y = rec->js.y;
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axis->last_pressed = rec->timestamp;
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}
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bool dispatch_update(struct InputAxis *axis, struct InputRecord *rec)
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{
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switch (rec->type) {
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case KEY:
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update_key(axis, rec);
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printf("axis:%hu\n", axis->but.is_down);
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return true;
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case AXIS:
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update_axis(axis, rec);
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return true;
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case JOYSTICK:
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update_joystick(axis, rec);
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return true;
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}
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return false;
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axis->data = rec->data;
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}
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bool CtrlPoll(struct Controller *ctrl)
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{
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for (size_t i = 0; i < ctrl->pending_buf.len; i++) {
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struct InputAxis *axis = ctrl->pending_buf.axes[i];
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axis->is_up = false;
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axis->is_down = false;
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}
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ctrl->pending_buf.len = ctrl->input_buf.len;
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for (size_t i = 0; i < ctrl->input_buf.len; i++) {
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struct InputRecord *rec = &ctrl->input_buf.records[i];
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printf("i:%hu\n", rec->bind);
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struct InputAxis *axis = find_axis(&ctrl->binds, rec->bind, rec->type);
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if (axis == nullptr)
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continue;
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if (!dispatch_update(axis, rec))
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return false;
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}
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dispatch_update(axis, rec);
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ctrl->pending_buf.axes[i] = axis;
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}
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ctrl->input_buf.len = 0;
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return true;
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}
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int main()
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{
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struct Controller ctrl;
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if (!NewCtrl(&ctrl, 3, 3))
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return 1;
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CtrlMap(&ctrl, 123, 111, BUTTON);
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ctrl.input_buf.records[ctrl.input_buf.len++] = (struct InputRecord) {
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.bind = 111,
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.type = BUTTON,
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.is_down = true,
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.but.value = 69
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};
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CtrlPoll(&ctrl);
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struct InputAxis *a = CtrlGet(&ctrl, 123, BUTTON);
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printf("%u\n", a->but.value);
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printf("success");
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return 0;
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}
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@ -9,54 +9,65 @@
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#include <time.h>
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#include "fumotris.h"
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#include "hash.h"
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#define IO_BUF_SIZE 16
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enum InputType {
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KEY,
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BUTTON,
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AXIS,
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JOYSTICK,
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ESCAPE
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};
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struct Button {
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u32 value;
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bool is_down;
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bool is_held;
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bool is_up;
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u64 value;
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};
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struct Axis {
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i64 value;
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};
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struct Joystick {
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i32 x;
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i32 y;
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};
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union InputData {
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struct Button input_but;
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struct Axis input_axis;
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struct Joystick input_js;
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};
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struct InputRecord {
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u16 bind;
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u16f bind;
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struct timespec timestamp;
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u8 type;
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u8 is_down;
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u8 is_held;
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u8 is_up;
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union {
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struct Button but;
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struct Axis axis;
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struct Joystick js;
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union InputData data;
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};
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struct timespec timestamp;
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};
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struct InputAxis {
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struct timespec last_pressed;
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struct timespec last_released;
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u8 type;
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u8 is_down;
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u8 is_held;
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u8 is_up;
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union {
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struct Button but;
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struct Axis axis;
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struct Joystick js;
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union InputData data;
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};
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struct timespec last_pressed;
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struct timespec last_released;
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};
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enum CtrlCode {
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MOUSE
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};
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typedef u32 hashtype;
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struct ctrl_dict {
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size_t capacity;
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size_t filled;
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} *bkts;
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};
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struct InputBuffer {
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size_t len;
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struct InputRecord records[IO_BUF_SIZE];
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};
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struct Controller {
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struct ctrl_dict codes;
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struct ctrl_dict binds;
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struct InputAxis *axes;
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struct InputBuffer {
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struct InputRecord records[IO_BUF_SIZE];
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size_t len;
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size_t start;
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} input_buf;
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struct InputBuffer input_buf;
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struct {
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size_t indexes[IO_BUF_SIZE];
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size_t len;
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struct InputAxis *axes[IO_BUF_SIZE];
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} pending_buf;
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};
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@ -19,11 +19,6 @@ struct Input {
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pthread_mutex_t access_mutex;
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};
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struct InputRecord *get_at(struct InputBuffer *buf, size_t i)
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{
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return &buf->records[(buf->start + i) % IO_BUF_SIZE];
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}
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void *block_input(void *args_ptr)
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{
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struct Input *in = args_ptr;
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@ -3,19 +3,72 @@
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <time.h>
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#include <math.h>
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#include "input.h"
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#include "winhandler.h"
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#include "fumotris.h"
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#include "ctrl.h"
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#include "term.h"
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bool WindowsInit(struct Terminal *term)
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struct Windows {
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HANDLE in_handle;
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HANDLE timer;
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DWORD in_len;
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INPUT_RECORD in_buf[IO_BUF_SIZE];
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};
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typedef struct Windows *platform;
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bool WinInitHandles(struct Windows *win)
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{
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if (!WinInitHandles())
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win->in_handle = GetStdHandle(STD_INPUT_HANDLE);
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if (win->in_handle == INVALID_HANDLE_VALUE)
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return false;
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if (!WinInitConsole())
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win->timer = CreateWaitableTimer(
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NULL, // Timer attributes
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TRUE, // Manual reset
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NULL // Name
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);
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if (win->timer == NULL)
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return false;
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return true;
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}
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bool WinInitConsole(struct Windows *win)
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{
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DWORD mode = ENABLE_EXTENDED_FLAGS
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| ENABLE_PROCESSED_INPUT
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| ENABLE_PROCESSED_OUTPUT
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| ENABLE_MOUSE_INPUT
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| ENABLE_WINDOW_INPUT;
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return SetConsoleMode(win->in_handle, mode) != 0;
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}
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bool WinGetRefreshRate(u16f *out)
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{
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DEVMODE mode;
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mode.dmSize = sizeof(DEVMODE);
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mode.dmDriverExtra = 0;
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if(!EnumDisplaySettingsA(
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NULL, // Device name (null for current)
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ENUM_CURRENT_SETTINGS, // Mode
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&mode // Out
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))
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return false;
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*out = mode.dmDisplayFrequency;
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return true;
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}
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bool WindowsInit(platform win, struct Terminal *term)
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{
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if (!WinInitHandles(win))
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return false;
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if (!WinInitConsole(win))
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return false;
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if (!WinGetRefreshRate(&term->refresh_rate))
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@ -24,17 +77,103 @@ bool WindowsInit(struct Terminal *term)
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return true;
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}
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bool WindowsBlockInput(struct RecordBuffer *buf)
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void read_key_rec(struct InputRecord *rec, KEY_EVENT_RECORD win_key)
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{
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return WinBlockInput(buf);
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rec->type = BUTTON;
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rec->bind = win_key.wVirtualKeyCode;
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rec->is_down = win_key.bKeyDown;
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rec->is_up = !win_key.bKeyDown;
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}
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bool WindowsWait(double seconds)
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bool read_mouse_rec(struct InputRecord *rec, MOUSE_EVENT_RECORD win_mouse)
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{
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struct timespec duration = {
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.tv_sec = seconds,
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.tv_nsec = fmod(seconds, 1) * 1e9
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};
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if (win_mouse.dwEventFlags == MOUSE_MOVED) {
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rec->type = JOYSTICK;
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rec->bind = 0;
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rec->js.x = win_mouse.dwMousePosition.X;
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rec->js.y = win_mouse.dwMousePosition.Y;
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return WinWait(duration);
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return true;
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}
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if (win_mouse.dwEventFlags == MOUSE_WHEELED) {
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rec->bind = 0;
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} else if (win_mouse.dwEventFlags == MOUSE_HWHEELED) {
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rec->bind = 1;
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} else {
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return false;
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}
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rec->type = AXIS;
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rec->axis.value = win_mouse.dwButtonState;
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return true;
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}
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bool read_rec(struct InputRecord *rec, INPUT_RECORD win_rec)
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{
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switch (win_rec.EventType) {
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case KEY_EVENT:
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read_key_rec(rec, win_rec.Event.KeyEvent);
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return true;
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case MOUSE_EVENT:
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return read_mouse_rec(rec, win_rec.Event.MouseEvent);
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case WINDOW_BUFFER_SIZE_EVENT:
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return false;
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// TODO: Handle window resizing
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}
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rec->type = ESCAPE;
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return false;
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}
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bool WinBlockInput(platform win, struct InputBuffer *buf)
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{
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if (!ReadConsoleInput(
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win->in_handle, // Input handle
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win->in_buf + buf->len, // Record buffer
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IO_BUF_SIZE - buf->len, // Record buffer length
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&win->in_len // Out number of records
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))
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return false;
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struct timespec now;
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timespec_get(&now, TIME_UTC);
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for (size_t i = 0; i < win->in_len; i++) {
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struct InputRecord *rec = &buf->records[buf->len];
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|
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if (!read_rec(rec, win->in_buf[i]))
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continue;
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rec->timestamp = now;
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buf->len += 1;
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}
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return true;
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}
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|
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bool WinWait(platform win, struct timespec relative)
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{
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LARGE_INTEGER duration;
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duration.QuadPart = -10000000 * relative.tv_sec - relative.tv_nsec / 100;
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|
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if (!SetWaitableTimer(
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win->timer, // Timer
|
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&duration, // Duration
|
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0, // Period
|
||||
NULL, // Completion coroutine
|
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NULL, // Completion coroutine arg
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FALSE // Resume
|
||||
))
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return false;
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|
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DWORD result = WaitForSingleObject(win->timer, INFINITE);
|
||||
if (result != WAIT_OBJECT_0)
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return false;
|
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|
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return true;
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}
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|
@ -1,16 +1,18 @@
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#pragma once
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#include <pthread.h>
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#include <iso646.h>
|
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#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
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#include "input.h"
|
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#include "fumotris.h"
|
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#include "term.h"
|
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|
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bool WindowsInit(struct Terminal *term);
|
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typedef struct Windows *platform;
|
||||
|
||||
bool WindowsBlockInput(struct RecordBuffer *buf);
|
||||
bool WindowsInit(platform win, struct Terminal *term);
|
||||
|
||||
bool WindowsWait(double seconds);
|
||||
bool WinBlockInput(platform win, struct InputBuffer *buf);
|
||||
|
||||
bool WinWait(platform win, struct timespec relative);
|
|
@ -1,173 +0,0 @@
|
|||
#include <iso646.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "fumotris.h"
|
||||
#include "gametime.h"
|
||||
#include "input.h"
|
||||
#include "term.h"
|
||||
|
||||
struct Windows {
|
||||
HANDLE input_handle;
|
||||
HANDLE timer;
|
||||
};
|
||||
static struct Windows win;
|
||||
|
||||
bool WinInitHandles()
|
||||
{
|
||||
win.input_handle = GetStdHandle(STD_INPUT_HANDLE);
|
||||
if (win.input_handle == INVALID_HANDLE_VALUE)
|
||||
return false;
|
||||
|
||||
win.timer = CreateWaitableTimer(
|
||||
NULL, // Timer attributes
|
||||
TRUE, // Manual reset
|
||||
NULL // Name
|
||||
);
|
||||
if (!win.timer)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WinInitConsole()
|
||||
{
|
||||
DWORD mode = ENABLE_EXTENDED_FLAGS
|
||||
| ENABLE_PROCESSED_INPUT
|
||||
| ENABLE_PROCESSED_OUTPUT
|
||||
| ENABLE_MOUSE_INPUT
|
||||
| ENABLE_WINDOW_INPUT;
|
||||
return SetConsoleMode(win.input_handle, mode) != 0;
|
||||
}
|
||||
|
||||
bool WinGetRefreshRate(u16f *out)
|
||||
{
|
||||
DEVMODE mode;
|
||||
mode.dmSize = sizeof(DEVMODE);
|
||||
mode.dmDriverExtra = 0;
|
||||
|
||||
if(!EnumDisplaySettingsA(
|
||||
NULL, // Device name (null for current)
|
||||
ENUM_CURRENT_SETTINGS, // Mode
|
||||
&mode // Out
|
||||
))
|
||||
return false;
|
||||
|
||||
*out = mode.dmDisplayFrequency;
|
||||
return true;
|
||||
}
|
||||
|
||||
void set_key_record(struct InputRecord *rec, KEY_EVENT_RECORD win_key)
|
||||
{
|
||||
rec->type = KEY;
|
||||
rec->bind = win_key.wVirtualKeyCode;
|
||||
|
||||
rec->but.is_down = win_key.bKeyDown;
|
||||
rec->but.is_up = !win_key.bKeyDown;
|
||||
|
||||
if (win_key.wVirtualKeyCode == VK_ESCAPE)
|
||||
rec->type = ESCAPE;
|
||||
}
|
||||
|
||||
bool set_mouse_record(struct InputRecord *rec, MOUSE_EVENT_RECORD win_mouse)
|
||||
{
|
||||
switch (win_mouse.dwEventFlags) {
|
||||
case MOUSE_WHEELED:
|
||||
rec->type = AXIS;
|
||||
rec->bind = 0;
|
||||
rec->axis.value = win_mouse.dwButtonState;
|
||||
break;
|
||||
case MOUSE_HWHEELED:
|
||||
rec->type = AXIS;
|
||||
rec->bind = 1;
|
||||
rec->axis.value = win_mouse.dwButtonState;
|
||||
break;
|
||||
case MOUSE_MOVED:
|
||||
rec->type = JOYSTICK;
|
||||
rec->bind = 0;
|
||||
rec->js.x = win_mouse.dwMousePosition.X;
|
||||
rec->js.y = win_mouse.dwMousePosition.Y;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dispatch_record(struct InputRecord *rec, INPUT_RECORD win_rec)
|
||||
{
|
||||
switch (win_rec.EventType) {
|
||||
case KEY_EVENT:
|
||||
set_key_record(rec, win_rec.Event.KeyEvent);
|
||||
break;
|
||||
case MOUSE_EVENT:
|
||||
return set_mouse_record(rec, win_rec.Event.MouseEvent);
|
||||
case WINDOW_BUFFER_SIZE_EVENT:
|
||||
// TODO: Handle window resizing
|
||||
return false;
|
||||
default:
|
||||
rec->type = ESCAPE;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WinBlockInput(struct Controller *ctrl)
|
||||
{
|
||||
size_t win_size = IO_BUF_SIZE - ctrl->input_buf.len;
|
||||
INPUT_RECORD win_buf[win_size];
|
||||
DWORD count;
|
||||
|
||||
if (!ReadConsoleInput(
|
||||
win.input_handle, // Input handle
|
||||
win_buf, // Record buffer
|
||||
win_size, // Record buffer length
|
||||
&count // Out number of records
|
||||
))
|
||||
return false;
|
||||
|
||||
struct timespec now;
|
||||
timespec_get(&now, TIME_UTC);
|
||||
|
||||
pthread_mutex_lock(&buf->mutex);
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
struct InputRecord rec;
|
||||
rec.timestamp = now;
|
||||
|
||||
bool include = dispatch_record(&rec, win_buf[i]);
|
||||
if (!include)
|
||||
continue;
|
||||
|
||||
buf->records[buf->count++] = rec;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&buf->mutex);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WinWait(struct timespec relative)
|
||||
{
|
||||
LARGE_INTEGER duration;
|
||||
duration.QuadPart = -10000000 * relative.tv_sec - relative.tv_nsec / 100;
|
||||
|
||||
if (!SetWaitableTimer(
|
||||
win.timer, // Timer
|
||||
&duration, // Duration
|
||||
0, // Period
|
||||
NULL, // Completion coroutine
|
||||
NULL, // Completion coroutine arg
|
||||
FALSE // Resume
|
||||
))
|
||||
return false;
|
||||
|
||||
DWORD result = WaitForSingleObject(win.timer, INFINITE);
|
||||
if (result != WAIT_OBJECT_0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#pragma once
|
||||
#include <iso646.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "fumotris.h"
|
||||
|
||||
bool WinInitHandles();
|
||||
|
||||
bool WinInitConsole();
|
||||
|
||||
bool WinGetRefreshRate(u16f *out);
|
||||
|
||||
bool WinBlockInput(struct RecordBuffer *buf);
|
||||
|
||||
bool WinWait(struct timespec relative);
|
|
@ -75,15 +75,15 @@ struct CtrlBind {
|
|||
|
||||
const size_t code_count = 12;
|
||||
const struct CtrlBind ctrl_binds[12] = {
|
||||
{ LEFT, 0x25, KEY },
|
||||
{ RIGHT, 0x27, KEY },
|
||||
{ SOFT_DROP, 0x28, KEY },
|
||||
{ HARD_DROP, 0x20, KEY },
|
||||
{ ROTATE_CCW, 'Z', KEY },
|
||||
{ ROTATE_CW, 'X', KEY },
|
||||
{ ROTATE_180, 'A', KEY },
|
||||
{ SWAP, 'C', KEY },
|
||||
{ ESC, 0x1B, KEY },
|
||||
{ LEFT, 0x25, BUTTON },
|
||||
{ RIGHT, 0x27, BUTTON },
|
||||
{ SOFT_DROP, 0x28, BUTTON },
|
||||
{ HARD_DROP, 0x20, BUTTON },
|
||||
{ ROTATE_CCW, 'Z', BUTTON },
|
||||
{ ROTATE_CW, 'X', BUTTON },
|
||||
{ ROTATE_180, 'A', BUTTON },
|
||||
{ SWAP, 'C', BUTTON },
|
||||
{ ESC, 0x1B, BUTTON },
|
||||
{ VSCROLL, 0, AXIS },
|
||||
{ HSCROLL, 1, AXIS },
|
||||
{ MOUSE, 0, JOYSTICK }
|
||||
|
@ -96,7 +96,7 @@ void *Update(void *args)
|
|||
while (true) {
|
||||
// Input
|
||||
CtrlPoll(&game->ctrl);
|
||||
if (CtrlGet(&game->ctrl, LEFT, KEY)->button.is_down)
|
||||
if (CtrlGet(&game->ctrl, LEFT, BUTTON)->button.is_down)
|
||||
printf("left down this frame\n");
|
||||
|
||||
// Game logic
|
||||
|
|
Loading…
Reference in a new issue