mm
ok
This commit is contained in:
parent
3de83d481e
commit
2e976a8d2e
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@ -1,35 +1,67 @@
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#pragma once
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#include "ringbuffer.h"
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#include <string.h>
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struct rbuf_generic {
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struct ring_buf {
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struct RingBufferHead head;
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u8 arr[];
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u8 bytes[];
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};
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inline void *rbuf_start(RingBufferT T, struct rbuf_generic *rbuf, size_t i)
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void *get_ptr(RingBufferT T, struct RingBufferHead *head, size_t i)
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{
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size_t wrap_i = (rbuf->head.start + i) % T->LEN;
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return rbuf->arr + wrap_i * T->SIZE;
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struct ring_buf *ring = (struct ring_buf *)head;
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return ring->bytes + T->SIZE * i;
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}
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inline void *rbuf_tail(RingBufferT T, struct rbuf_generic *rbuf, size_t i)
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size_t RingBufferEmpty(RingBufferT T, struct RingBufferHead *head)
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{
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size_t wrap_i = (rbuf->head.start + rbuf->head.len + i) % T->LEN;
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return rbuf->arr + i * T->SIZE;
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return T->LEN - head->len;
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}
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void RingBufferTransfer(RingBufferT T, RingBuffer *dest, RingBuffer *tmp)
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{
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struct rbuf_generic *write = dest;
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struct rbuf_generic *read = tmp;
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void *RingBufferGet(RingBufferT T, struct RingBufferHead *head, size_t i)
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{
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size_t wrap_i = (head->start + i) % T->LEN;
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return get_ptr(T, head, wrap_i);
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}
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size_t copy_max = min_size(T->LEN - write->head.len, read->head.len);
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void *RingBufferNext(RingBufferT T, struct RingBufferHead *head)
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{
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size_t wrap_i = (head->start + head->len) % T->LEN;
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return get_ptr(T, head, wrap_i);
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}
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void RingBufferAdd(RingBufferT T, struct RingBufferHead *dest, void *item)
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{
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memcpy(RingBufferNext(T, dest), item, T->SIZE);
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}
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void RingBufferTransfer(
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RingBufferT T,
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struct RingBufferHead *dest,
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struct RingBufferHead *src
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) {
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size_t copy_max = min_size(T->LEN - dest->len, src->len);
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for (size_t i = 0; i < copy_max; i++) {
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memcpy(rbuf_tail(T, write, i), rbuf_start(T, read, i), T->LEN);
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void *to = RingBufferGet(T, dest_head, dest->len + i);
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void *from = RingBufferGet(T, src_head, i);
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memcpy(to, from, T->SIZE);
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}
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write->head.start += copy_max;
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read->head.len -= copy_max;
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dest->len += copy_max;
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src->len -= copy_max;
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}
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size_t RingBufferOut(RingBufferT T, size_t n, void *dest, void *src_head)
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{
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struct ring_buf *src = src_head;
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size_t copy_max = min_size(n, src->head.len);
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for (size_t i = 0; i < copy_max; i++) {
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void *to = (char *)dest + i * T->SIZE;
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void *from = RingBufferGet(T, src, i);
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memcpy(to, from, T->SIZE);
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}
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return copy_max;
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}
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@ -7,8 +7,6 @@
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#include "fumotris.h"
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typedef void *RingBuffer;
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typedef const struct RingBufferT {
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size_t LEN;
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size_t SIZE;
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@ -19,6 +17,27 @@ struct RingBufferHead {
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u8f start;
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};
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void RingBufferTransfer(RingBufferT T, RingBuffer *dest, RingBuffer *tmp);
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#define RINGBUF_HEAD_INIT ((struct RingBufferHead) { 0, 0 })
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#define INIT_RING_BUF_T(len, type) &(struct RingBufferT) { len, sizeof(type) }
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size_t RingBufferEmpty(RingBufferT T, struct RingBufferHead *head);
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void *RingBufferGet(
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RingBufferT T,
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struct RingBufferHead *head,
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size_t i
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);
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void *RingBufferNext(RingBufferT T, struct RingBufferHead *head);
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void RingBufferTransfer(
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RingBufferT T,
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struct RingBufferHead *dest,
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struct RingBufferHead *tmp
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);
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size_t RingBufferOut(
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RingBufferT T,
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size_t n,
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void *dest,
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struct RingBufferHead *src
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);
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@ -1,6 +1,6 @@
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#include "fumotris.h"
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inline size_t min_size(size_t a, size_t b)
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size_t min_size(size_t a, size_t b)
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{
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return a < b ? a : b;
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}
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@ -1,7 +1,9 @@
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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#define nullptr ((void*)0)
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#define nullptr ((void *)0)
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typedef uint8_t u8;
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typedef uint_fast8_t u8f;
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@ -28,7 +30,9 @@ typedef int_fast32_t i32f;
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typedef int64_t i64;
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typedef int_fast64_t i64f;
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inline size_t min_size(size_t a, size_t b);
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size_t min_size(size_t a, size_t b);
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/*const u8 I[16] = {
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0, 0, 0, 0,
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@ -1,5 +1,7 @@
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#include "ctrl.h"
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#include "ringbuffer.h"
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#define INIT_SIZE 16
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bool CreateCtrl(struct Controller *ctrl)
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return false;
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*ctrl = (struct Controller) {
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.recs.len = 0,
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.recs.head = RINGBUF_HEAD_INIT,
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.pending_buf.len = 0,
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.axis_vec = (struct ctrl_axis_vec) {
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@ -49,7 +51,7 @@ size_t wrap_index(size_t i, size_t max) {
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return i % (SIZE_MAX - max + 1);
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}
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struct ctrl_bkt *find_or_set(struct ctrl_dict *dict, union InputID id)
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struct ctrl_bkt *find_set(struct ctrl_dict *dict, union InputID id)
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{
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size_t i = id.hash % dict->capacity;
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return bkt->axis;
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}
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union InputID to_id(u16f value, u16f type) {
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union InputID as_id(u16f value, u16f type) {
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return (union InputID) { .value = value, .type = type };
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}
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bool CtrlMap(struct Controller *ctrl, u16f code, u16f type, u16f bind)
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{
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struct ctrl_bkt *code_bkt = find_or_set(&ctrl->codes, to_id(code, type));
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struct ctrl_bkt *bind_bkt = find_or_set(&ctrl->binds, to_id(bind, type));
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struct ctrl_bkt *code_bkt = find_set(&ctrl->codes, as_id(code, type));
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struct ctrl_bkt *bind_bkt = find_set(&ctrl->binds, as_id(bind, type));
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if (code_bkt->axis == nullptr)
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code_bkt->axis = &ctrl->axis_vec.axes[ctrl->axis_vec.len++];
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struct InputAxis *CtrlGet(struct Controller *ctrl, u16f code, u16f type)
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{
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struct ctrl_bkt *code_bkt = find(&ctrl->codes, to_id(code, type));
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struct ctrl_bkt *code_bkt = find(&ctrl->codes, as_id(code, type));
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if (code_bkt == nullptr)
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return nullptr;
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@ -152,7 +154,7 @@ void CtrlPoll(struct Controller *ctrl)
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}
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ctrl->pending_buf.len = 0;
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for (size_t i = 0; i < ctrl->recs.len; i++) {
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for (size_t i = 0; i < ctrl->recs.head.len; i++) {
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struct InputRecord *rec = &ctrl->recs.buf[i];
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struct InputAxis *axis = find_axis(&ctrl->binds, rec->id);
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ctrl->pending_buf.axes[ctrl->pending_buf.len++] = axis;
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}
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ctrl->recs.len = 0;
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ctrl->recs.head.len = 0;
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}
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size_t CtrlInputString(struct Controller *ctrl, size_t n, char *buf)
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{
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size_t copy_max = min_size(ctrl->str.len, n);
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return RingBufferOut(&STR_BUF_T, n, buf, &ctrl->str.head);
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}
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/*int main()
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struct InputAxis *CtrlGet(struct Controller *ctrl, u16f code, u16f type);
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bool CtrlPoll(struct Controller *ctrl, struct InputThreadHandle *hand);
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void CtrlPoll(struct Controller *ctrl);
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size_t CtrlInputString(struct Controller *ctrl, size_t n, char *buf);
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enum ControlCode {
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LEFT,
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@ -3,65 +3,114 @@
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#include "platform.h"
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void *input_thread_loop(void *arg)
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{
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struct InputThreadHandle *hand = arg;
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const struct RingBufferT IO_BUF_T = {
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.LEN = IO_BUF_SIZE,
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.SIZE = sizeof(struct InputRecord)
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};
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struct InputRecordBuf tmp_in = { .head.len = 0, .head.start = 0 };
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const struct RingBufferT STR_BUF_T = {
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.LEN = STR_BUF_SIZE,
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.SIZE = sizeof(char)
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};
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void *input_worker(void *arg)
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{
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struct InputHandle *hand = arg;
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struct InputRecordBuf tmp_recs = { .head.len = 0, .head.start = 0 };
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struct InputStringBuf tmp_str = { .head.len = 0, .head.start = 0 };
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while (!hand->is_terminating) {
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if (!PlatformReadInput(&tmp_in, &tmp_str))
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if (!PlatformReadInput(&tmp_recs, &tmp_str)) {
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hand->err = true;
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return nullptr;
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}
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printf("input read, len:%u\n", hand->recs->head.len);
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if (hand->err = pthread_mutex_lock(&hand->mutex))
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return nullptr;
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while (tmp_in.head.len == IO_BUF_SIZE) {
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if (hand->err = pthread_cond_wait(&hand->consume, &hand->mutex))
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return nullptr;
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for (int i = 0; i < hand->recs->head.len; i++) {
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struct InputRecord *rec = RingBufferGet(&IO_BUF_T, &hand->recs->head, i);
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printf("\ti:%u, type:%u, but:%u\n", i, rec->id.type, rec->id.bind);
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}
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RingBufferTransfer(IO_BUF_T, hand->in, &tmp_in);
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RingBufferTransfer(STR_BUF_T, hand->str, &tmp_str);
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if (hand->err = pthread_mutex_unlock(&hand->mutex))
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if (pthread_mutex_lock(&hand->mutex) != 0) {
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hand->err = true;
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return nullptr;
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}
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while (tmp_recs.head.len == IO_BUF_SIZE) {
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if (pthread_cond_wait(&hand->is_consumed, &hand->mutex) != 0) {
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hand->err = true;
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return nullptr;
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}
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}
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RingBufferTransfer(&IO_BUF_T, &hand->recs->head, &tmp_recs.head);
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RingBufferTransfer(&STR_BUF_T, &hand->str->head, &tmp_str.head);
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if (pthread_mutex_unlock(&hand->mutex) != 0) {
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hand->err = true;
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return nullptr;
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}
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}
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return nullptr;
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}
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bool BeginInputThread(
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struct InputThreadHandle *hand,
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struct InputHandle *hand,
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struct InputRecordBuf *in,
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struct InputStringBuf *str
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) {
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*hand = (struct InputThreadHandle) {
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.in = in,
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*hand = (struct InputHandle) {
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.recs = in,
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.str = str,
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.mutex = PTHREAD_MUTEX_INITIALIZER,
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.consume = PTHREAD_COND_INITIALIZER,
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.err = 0,
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.is_terminating = false,
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};
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return pthread_create(&hand->thread, nullptr, input_thread_loop, hand) == 0;
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if (pthread_mutex_init(&hand->mutex, nullptr) != 0)
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return false;
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if (pthread_cond_init(&hand->is_consumed, nullptr) != 0)
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return false;
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if (pthread_create(&hand->thread, nullptr, input_worker, hand) != 0)
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return false;
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return true;
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}
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bool EndInputThread(struct InputThreadHandle *hand)
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bool EndInputThread(struct InputHandle *hand)
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{
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hand->is_terminating = true;
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if (!PlatformStopInput())
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return false;
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if (!pthread_mutex_destroy(&hand->mutex))
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if (pthread_mutex_destroy(&hand->mutex) != 0)
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return false;
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if (!pthread_join(hand->thread, nullptr))
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if (pthread_join(hand->thread, nullptr) != 0)
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return false;
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return true;
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}
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bool InputAquire(struct InputHandle *hand)
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{
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if (pthread_mutex_lock(&hand->mutex) != 0)
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return false;
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return true;
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}
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bool InputRelease(struct InputHandle *hand)
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{
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if (pthread_cond_signal(&hand->is_consumed) != 0)
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return false;
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if (pthread_mutex_unlock(&hand->mutex) != 0)
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return false;
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return true;
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|
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@ -68,8 +68,8 @@ struct InputRecord {
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};
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};
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RingBufferT IO_BUF_T = INIT_RING_BUF_T(IO_BUF_SIZE, struct InputRecord);
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RingBufferT STR_BUF_T = INIT_RING_BUF_T(STR_BUF_SIZE, char);
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extern const struct RingBufferT IO_BUF_T;
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extern const struct RingBufferT STR_BUF_T;
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struct InputRecordBuf {
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struct RingBufferHead head;
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|
@ -81,22 +81,26 @@ struct InputStringBuf {
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char buf[STR_BUF_SIZE];
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};
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struct InputThreadHandle {
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struct InputRecordBuf *in;
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struct InputHandle {
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struct InputRecordBuf *recs;
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struct InputStringBuf *str;
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pthread_t thread;
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pthread_mutex_t mutex;
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pthread_cond_t consume;
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pthread_cond_t is_consumed;
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int err;
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bool is_terminating;
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};
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bool BeginInputThread(
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struct InputThreadHandle *hand,
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struct InputHandle *hand,
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struct InputRecordBuf *in,
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struct InputStringBuf *str
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);
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bool EndInputThread(struct InputThreadHandle *hand);
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bool EndInputThread(struct InputHandle *hand);
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bool InputAquire(struct InputHandle *hand);
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bool InputRelease(struct InputHandle *hand);
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@ -5,6 +5,7 @@
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#include "gametime.h"
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#include "input.h"
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#include "parseinput.h"
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#include "ringbuffer.h"
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#define MOUSE_MOVE (MOUSE_EVENT | MOUSE_MOVED)
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#define MOUSE_VWHEEL (MOUSE_EVENT | MOUSE_WHEELED)
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|
@ -71,6 +72,11 @@ struct win_rec {
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};
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};
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union record {
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struct win_rec native;
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INPUT_RECORD win;
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};
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bool init_handles()
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{
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win.input_hand = GetStdHandle(STD_INPUT_HANDLE);
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|
@ -127,46 +133,56 @@ bool dispatch_rec(
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u8f type = rec->type | (rec->is_mouse & rec->mouse.flags);
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switch (type) {
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case KEY_EVENT:
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ReadButton(out, rec->key.vk_code, rec->key.is_down);
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str->len += UCS2ToUTF8(&str->buf[str->len], rec->key.ucs2_char);
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return true;
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case KEY_EVENT: {
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ReadButton(out, rec->key.vk_code, rec->key.is_down);
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case MOUSE_MOVE:
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ReadJoystick(out, 0, rec->mouse.pos.x, rec->mouse.pos.y);
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return true;
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char *to = RingBufferGet(&STR_BUF_T, &str->head, str->head.len);
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str->head.len += UCS2ToUTF8(to, rec->key.ucs2_char);
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case MOUSE_VWHEEL:
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case MOUSE_HWHEEL:
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ReadAxis(out, rec->mouse.is_hwheel, rec->mouse.but);
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return true;
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case WINDOW_BUFFER_SIZE_EVENT:
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return false;
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// TODO: Handle window resizing
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return true;
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}
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case MOUSE_MOVE: {
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ReadJoystick(out, 0, rec->mouse.pos.x, rec->mouse.pos.y);
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return true;
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}
|
||||
case MOUSE_VWHEEL: {
|
||||
ReadAxis(out, 0, rec->mouse.but);
|
||||
|
||||
return true;
|
||||
}
|
||||
case MOUSE_HWHEEL: {
|
||||
ReadAxis(out, 1, rec->mouse.but);
|
||||
|
||||
return true;
|
||||
}
|
||||
case WINDOW_BUFFER_SIZE_EVENT: {
|
||||
// TODO: Handle window resizing
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PlatformReadInput(struct InputRecordBuf *in, struct InputStringBuf *str)
|
||||
bool PlatformReadInput(struct InputRecordBuf *recs, struct InputStringBuf *str)
|
||||
{
|
||||
DWORD max_records = IO_BUF_SIZE - in->len;
|
||||
struct win_rec win_buf[max_records];
|
||||
DWORD read_max = RingBufferEmpty(&IO_BUF_T, &recs->head);
|
||||
union record win_buf[read_max];
|
||||
DWORD filled;
|
||||
|
||||
if (!ReadConsoleInputW(win.input_hand, win_buf, max_records, &filled))
|
||||
if (!ReadConsoleInputW(win.input_hand, &win_buf->win, read_max, &filled))
|
||||
return false;
|
||||
|
||||
Time now = TimeNow();
|
||||
|
||||
for (size_t i = 0; i < filled; i++) {
|
||||
size_t rec_i = (in->start + in->len) % IO_BUF_SIZE;
|
||||
struct InputRecord *rec = &in->buf[rec_i];
|
||||
struct InputRecord *rec = RingBufferNext(&IO_BUF_T, &recs->head);
|
||||
|
||||
if (dispatch_rec(rec, str, win_buf + i)) {
|
||||
if (dispatch_rec(rec, str, &win_buf->native + i)) {
|
||||
rec->time = now;
|
||||
in->len += 1;
|
||||
recs->head.len += 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -36,20 +36,27 @@ int main()
|
|||
if (!CreateCtrl(&ctrl))
|
||||
ErrorExit("Out of memory");
|
||||
|
||||
CtrlMap(&ctrl, 0, BUTTON, 'A');
|
||||
|
||||
struct Game game;
|
||||
CreateEvent(&game.Update);
|
||||
|
||||
struct InputThreadHandle input_hand;
|
||||
struct InputHandle input_hand;
|
||||
if (!BeginInputThread(&input_hand, &ctrl.recs, &ctrl.str))
|
||||
ErrorExit("Input handle failed to initialize");
|
||||
|
||||
CtrlMap(&ctrl, 0, BUTTON, 'A');
|
||||
|
||||
_sleep(1000000);
|
||||
while (true) {
|
||||
if(!CtrlPoll(&ctrl, &input_hand))
|
||||
ErrorExit("Poll failed");
|
||||
if (!InputAquire(&input_hand))
|
||||
ErrorExit("Aquire failed");
|
||||
|
||||
//printf("%u\n", ctrl.recs.head.len);
|
||||
//CtrlPoll(&ctrl);
|
||||
|
||||
EventInvokeUpdate(&game.Update, nullptr);
|
||||
if (!InputRelease(&input_hand))
|
||||
ErrorExit("Release failed");
|
||||
|
||||
EventInvokeUpdate(&game.Update, 0);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in a new issue