Fumofumotris/source/io/platforms/winhandler.c

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#include <iso646.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
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#include <time.h>
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#include "fumotris.h"
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#include "gametime.h"
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#include "input.h"
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#include "term.h"
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struct Windows {
HANDLE input_handle;
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HANDLE draw_handles[2];
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};
static struct Windows windows;
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bool WinInitHandles()
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{
windows.input_handle = GetStdHandle(STD_INPUT_HANDLE);
if (windows.input_handle == INVALID_HANDLE_VALUE)
return false;
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windows.draw_handles[0] = CreateWaitableTimer(
NULL, // Timer attributes
TRUE, // Manual reset
NULL // Name
);
if (!windows.draw_handles[0])
return false;
windows.draw_handles[1] = CreateEvent(
NULL, // Event attributes
FALSE, // Manual reset
FALSE, // Initial state
NULL // Name
);
if (!windows.draw_handles[1])
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return false;
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return true;
}
bool WinInitConsole()
{
DWORD mode = ENABLE_EXTENDED_FLAGS
| ENABLE_PROCESSED_INPUT
| ENABLE_MOUSE_INPUT
| ENABLE_WINDOW_INPUT
| ENABLE_VIRTUAL_TERMINAL_PROCESSING;
return SetConsoleMode(windows.input_handle, mode);
}
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bool WinGetRefreshRate(u32f *out)
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{
LPDEVMODE mode;
if(!EnumDisplaySettingsA(
NULL, // Device name (null for current)
ENUM_CURRENT_SETTINGS, // Mode
&mode // Out
))
return false;
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*out = mode->dmDisplayFrequency;
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return true;
}
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void set_key_record(struct Record *record, KEY_EVENT_RECORD win_key)
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{
record->type = KEY;
record->id = win_key.wVirtualKeyCode;
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record->data.key.is_down = win_key.bKeyDown;
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if (win_key.wVirtualKeyCode == VK_ESCAPE)
record->type = ESCAPE;
}
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bool set_mouse_record(struct Record *record, MOUSE_EVENT_RECORD win_mouse)
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{
switch (win_mouse.dwEventFlags) {
case MOUSE_WHEELED:
record->type = AXIS;
record->id = 0;
record->data.axis.value = win_mouse.dwButtonState;
break;
case MOUSE_HWHEELED:
record->type = AXIS;
record->id = 1;
record->data.axis.value = win_mouse.dwButtonState;
break;
case MOUSE_MOVED:
record->type = JOYSTICK;
record->id = 0;
record->data.joystick.x = win_mouse.dwMousePosition.X;
record->data.joystick.y = win_mouse.dwMousePosition.Y;
break;
default:
return false;
}
return true;
}
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bool dispatch_record(struct Record *record, INPUT_RECORD win_record)
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{
switch (win_record.EventType) {
case KEY_EVENT:
set_key_record(record, win_record.Event.KeyEvent);
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break;
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case MOUSE_EVENT:
return set_mouse_record(record, win_record.Event.MouseEvent);
case WINDOW_BUFFER_SIZE_EVENT:
set_window_record(record, win_record.Event.WindowBufferSizeEvent);
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break;
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default:
record->type = ESCAPE;
}
return true;
}
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bool WinBlockInput(struct RecordBuffer *buf)
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{
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size_t win_size = IO_BUF_SIZE - buf->count;
INPUT_RECORD win_buf[win_size];
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DWORD count;
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if (!ReadConsoleInput(
windows.input_handle, // Input handle
win_buf, // Record buffer
win_size, // Record buffer length
&count // Out number of records
))
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return false;
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struct timespec now;
timespec_get(&now, TIME_UTC);
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pthread_mutex_lock(&buf->mutex);
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for (size_t i = 0; i < count; i++) {
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struct Record record;
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record.timestamp = now;
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bool include = dispatch_record(&record, win_buf[i]);
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if (!include)
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continue;
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buf->records[buf->count++] = record;
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}
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pthread_mutex_unlock(&buf->mutex);
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return true;
}
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bool WinWait(struct timespec relative)
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{
LARGE_INTEGER duration;
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duration.QuadPart = -10000000 * relative.tv_sec - relative.tv_nsec / 100;
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if (!SetWaitableTimer(
windows.draw_handles[0], // Timer
&duration, // Duration
0, // Period
NULL, // Completion coroutine
NULL, // Completion coroutine arg
FALSE // Resume
))
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return false;
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DWORD result = WaitForMultipleObjects(
2, // Handle count
windows.draw_handles, // Handles
FALSE, // Wait for all
INFINITE // Timeout
);
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if (result != WAIT_OBJECT_0)
return false;
return true;
}