Fumofumotris/source/io/ctrl.c

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4.8 KiB
C
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#include "ctrl.h"
bool NewCtrl(struct Controller *ctrl, size_t init_axes)
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{
struct ctrl_bkt *code_bkts = calloc(init_axes, sizeof(struct ctrl_bkt));
struct ctrl_bkt *bind_bkts = calloc(init_axes, sizeof(struct ctrl_bkt));
struct InputAxis *axes = calloc(init_axes, sizeof(struct InputAxis));
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if (code_bkts == nullptr or bind_bkts == nullptr or axes == nullptr)
return false;
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*ctrl = (struct Controller) {
.buf.len = 0,
.pending_buf.len = 0,
.axis_vec.axes = axes,
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.codes = (struct ctrl_dict) {
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.bkts = code_bkts,
.capacity = init_axes,
.filled = 0,
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},
.binds = (struct ctrl_dict) {
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.bkts = bind_bkts,
.capacity = init_axes,
.filled = 0,
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},
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};
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return true;
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}
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void FreeCtrl(struct Controller *ctrl)
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{
free(ctrl->codes.bkts);
free(ctrl->binds.bkts);
free(ctrl->axis_vec.axes);
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}
struct ctrl_bkt *get_bkt(struct ctrl_dict *dict, size_t i)
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{
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return &dict->bkts[i];
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}
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size_t wrap_index(size_t i, size_t max)
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{
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return i % (SIZE_MAX - max + 1);
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}
struct ctrl_bkt *find_or_set(struct ctrl_dict *dict, union InputID id)
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{
const size_t index = id.hash % dict->capacity;
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size_t i = index;
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while (i != wrap_index(index - 1, dict->capacity)) {
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struct ctrl_bkt *bkt = get_bkt(dict, i);
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if (bkt->axis == nullptr) {
bkt->id.hash = id.hash;
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dict->filled += 1;
return bkt;
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}
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if (bkt->id.hash == id.hash) {
return bkt;
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}
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i = (i + 1) % dict->capacity;
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}
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return nullptr;
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}
struct ctrl_bkt *find(struct ctrl_dict *dict, union InputID id)
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{
const size_t index = id.hash % dict->capacity;
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size_t i = index;
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while (i != wrap_index(index - 1, dict->capacity)) {
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struct ctrl_bkt *bkt = get_bkt(dict, i);
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if (bkt->id.hash == id.hash)
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return bkt;
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i = (i + 1) % dict->capacity;
};
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return nullptr;
}
struct InputAxis *find_axis(struct ctrl_dict *dict, union InputID id)
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{
struct ctrl_bkt *bkt = find(dict, id);
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if (bkt == nullptr)
return nullptr;
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return bkt->axis;
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}
union InputID to_id(u16f value, u16f type)
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{
return (union InputID) { .value = value, .type = type };
}
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bool CtrlMap(struct Controller *ctrl, u16f code, u16f type, u16f bind)
{
struct ctrl_bkt *code_bkt = find_or_set(&ctrl->codes, to_id(code, type));
struct ctrl_bkt *bind_bkt = find_or_set(&ctrl->binds, to_id(bind, type));
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if (code_bkt->axis == nullptr)
code_bkt->axis = &ctrl->axis_vec.axes[ctrl->axis_vec.len++];
else if (code_bkt->axis == bind_bkt->axis)
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return false;
bind_bkt->axis = code_bkt->axis;
code_bkt->axis->id.type = type;
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return true;
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}
struct InputAxis *CtrlGet(struct Controller *ctrl, u16f code, u16f type)
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{
struct ctrl_bkt *code_bkt = find(&ctrl->codes, to_id(code, type));
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if (code_bkt == nullptr)
return nullptr;
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return code_bkt->axis;
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}
void dispatch_update(struct InputAxis *axis, struct InputRecord *rec)
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{
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if (rec->is_down and !axis->is_held) {
axis->is_down = true;
axis->is_held = true;
axis->last_pressed = rec->time;
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} else if (rec->is_up) {
axis->is_up = true;
axis->is_held = false;
axis->last_released = rec->time;
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}
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axis->data = rec->data;
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}
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bool CtrlPoll(struct Controller *ctrl)
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{
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for (size_t i = 0; i < ctrl->pending_buf.len; i++) {
struct InputAxis *axis = ctrl->pending_buf.axes[i];
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axis->is_up = false;
axis->is_down = false;
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}
ctrl->pending_buf.len = ctrl->buf.len;
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for (size_t i = 0; i < ctrl->buf.len; i++) {
struct InputRecord *rec = &ctrl->buf.recs[i];
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union InputID rec_id = to_id(rec->bind, rec->type);
struct InputAxis *axis = find_axis(&ctrl->binds, rec_id);
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if (axis == nullptr)
continue;
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dispatch_update(axis, rec);
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ctrl->pending_buf.axes[i] = axis;
}
ctrl->buf.len = 0;
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return true;
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}
int main()
{
struct Controller ctrl;
if (!NewCtrl(&ctrl, 3))
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return 1;
CtrlMap(&ctrl, 123, BUTTON, 111);
CtrlMap(&ctrl, 0, BUTTON, 8);
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ctrl.buf.recs[ctrl.buf.len++] = (struct InputRecord) {
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.bind = 111,
.type = BUTTON,
.is_down = true,
.but.value = 69
};
ctrl.buf.recs[ctrl.buf.len++] = (struct InputRecord) {
.bind = 8,
.type = BUTTON,
.is_down = true,
.but.value = 1000
};
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CtrlPoll(&ctrl);
struct InputAxis *a = CtrlGet(&ctrl, 123, BUTTON);
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printf("%u\n", a->but.value);
struct InputAxis *b = CtrlGet(&ctrl, 0, BUTTON);
printf("%u\n", b->but.value);
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printf("success");
return 0;
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}