Fumofumotris/source/fumotris/fumotris.c

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#include "fumotris.h"
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struct Fumotris {
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struct ControlMapping mappings[BINDS_N];
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struct InputAxis *input[BINDS_N];
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struct TetrMap board;
struct TetrMap piece;
};
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void FumotrisStart(void *inst_arg, void *game_arg)
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{
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struct FumoInstance *inst = inst_arg;
struct Fumotris *game = game_arg;
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ControllerMapMulti(&inst->ctrl, BINDS_N, game->mappings, game->input);
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CreateTetrMap(&game->board, 10, 10);
CreateTetrMap(&game->piece, 3, 3);
game->piece.blks = T;
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}
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void FumotrisUpdate(void *inst_arg, void *game_arg)
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{
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struct FumoInstance *inst = inst_arg;
struct Fumotris *game = game_arg;
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if (game->input[LEFT]->is_down)
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game->piece.x -= 1;
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if (game->input[RIGHT]->is_down)
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game->piece.x += 1;
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TetrMapDraw(&game->board, &inst->term);
TetrMapDraw(&game->piece, &inst->term);
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}
int main()
{
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struct FumoInstance inst;
CreateFumoInstance(&inst);
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struct Fumotris game;
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EventAdd(&inst.on_start, FumotrisStart, &game);
EventAdd(&inst.on_update, FumotrisUpdate, &game);
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FumoInstanceRun(&inst);
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return 0;
}