Fumofumotris/source/io/input.h

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#pragma once
#include <iso646.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
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#include <pthread.h>
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#include "fumotris.h"
#include "gametime.h"
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#define IO_BUF_SIZE 16
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#define STR_BUF_SIZE (IO_BUF_SIZE * 4)
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enum InputType {
BUTTON,
AXIS,
JOYSTICK,
ESCAPE
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};
union InputID {
struct {
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union {
u16 code;
u16 bind;
u16 value;
};
u16 type;
};
u32 hash;
};
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struct Button {
u64 value;
};
struct Axis {
i64 value;
};
struct Joystick {
i32 x;
i32 y;
};
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union InputData {
struct Button input_but;
struct Axis input_axis;
struct Joystick input_js;
};
struct InputRecord {
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Time time;
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union {
struct Button but;
struct Axis axis;
struct Joystick js;
union InputData data;
};
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union InputID id;
struct {
u8f is_down : 1;
u8f is_held : 1;
u8f is_up : 1;
};
};
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struct InputBuffer {
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struct InputRecord buf[IO_BUF_SIZE];
u8f len;
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u8f start;
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};
struct InputString {
char buf[STR_BUF_SIZE];
u8f len;
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u8f start;
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};
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struct InputThreadHandle {
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struct InputBuffer *in;
struct InputString *str;
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pthread_t thread;
pthread_mutex_t mutex;
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pthread_cond_t buf_read;
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int err;
bool is_terminating;
};
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void InputBufferTransfer(struct InputBuffer *tmp, struct InputBuffer *dest);
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void InputBufferAdd(struct InputBuffer *buf, struct InputRecord *src);
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bool BeginInputThread(struct InputThreadHandle *hand, struct InputBuffer *buf);
bool EndInputThread(struct InputThreadHandle *hand);