Fumofumotris/source/main.c

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C
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#include <iso646.h>
#include <pthread.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "control.h"
#include "fumotris.h"
#include "term.h"
#include "tetr.h"
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#include "event.h"
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#ifdef _WIN32
#include "win.h"
#endif
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struct Instance {
struct Terminal term;
struct Ctrl ctrl;
struct RecordBuffer rec_buf;
struct Delegate on_start;
struct Delegate on_draw;
struct Delegate on_update;
};
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const u8 I[16] = {
0, 0, 0, 0,
0, 0, 0, 0,
1, 1, 1, 1,
0, 0, 0, 0
};
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const u8 O[4] = {
1, 1,
1, 1
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};
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const u8 T[9] = {
0, 1, 0,
1, 1, 1,
0, 0, 0
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};
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const u8 S[9] = {
0, 1, 1,
1, 1, 0,
0, 0, 0
};
const u8 Z[9] = {
1, 1, 0,
0, 1, 1,
0, 0, 0
};
const u8 J[9] = {
1, 0, 0,
1, 1, 1,
0, 0, 0
};
const u8 L[9] = {
0, 0, 1,
1, 1, 1,
0, 0, 0
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};
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struct CtrlBind {
enum CtrlCode code;
u16 bind;
u8 type;
};
const size_t code_count = 12;
const struct CtrlBind ctrl_binds[12] = {
{ LEFT, 0x25, KEY },
{ RIGHT, 0x27, KEY },
{ SOFT_DROP, 0x28, KEY },
{ HARD_DROP, 0x20, KEY },
{ ROTATE_CCW, 'Z', KEY },
{ ROTATE_CW, 'X', KEY },
{ ROTATE_180, 'A', KEY },
{ SWAP, 'C', KEY },
{ ESC, 0x1B, KEY },
{ VSCROLL, 0, AXIS },
{ HSCROLL, 1, AXIS },
{ MOUSE, 0, JOYSTICK }
};
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void Draw(struct Instance *game)
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{
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while (true) {
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Call(&game->on_draw, game);
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}
}
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void Update(struct Instance *game)
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{
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while (true) {
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Call(&game->on_update, game);
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}
}
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void Loop(struct Ctrl *ctrl, struct RecordBuffer *rec_buf)
{
pthread_t draw_thread;
pthread_create(&draw_thread, nullptr, Draw, &term);
pthread_t update_thread;
pthread_create(&update_thread, nullptr, Update, &term);
}
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int main()
{
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#ifdef _WIN32
if(!WindowsInit())
exit(1);
#endif
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struct ctrl_bkt code_bkts[code_count];
struct ctrl_dict codes = {
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.capacity = code_count,
.filled = 0,
.bkts = code_bkts
};
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struct ctrl_bkt bind_bkts[code_count];
struct ctrl_dict binds = {
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.capacity = code_count,
.filled = 0,
.bkts = bind_bkts
};
struct Axis axes[code_count];
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struct Ctrl ctrl = NewCtrl(&codes, &binds, axes);
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for (size_t i = 0; i < code_count; i++) {
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const struct CtrlBind *bind = &ctrl_binds[i];
CtrlMap(&ctrl, bind->code, bind->bind, bind->type);
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}
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struct RecordBuffer rec_buf = {
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.count = 0,
.mutex = PTHREAD_MUTEX_INITIALIZER
};
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struct Instance game = {
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.term = NewTerm(20, 20),
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.ctrl = NewCtrl(),
.on_start = NewDelegate(16),
.on_draw = NewDelegate(16),
.on_update = NewDelegate(16)
};
StartInput(&ctrl, &rec_buf);
Loop(&ctrl, &rec_buf);
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JoinInput(&ctrl);
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return 0;
}