Fumofumotris/source/fumoengine/fumoengine.h

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#pragma once
#include "ctrl.h"
#include "event.h"
#include "fumocommon.h"
#include "input.h"
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#include "vector.h"
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typedef nsec (*coroutine_handler)(void *state, void *instance);
struct Coroutine {
coroutine_handler callback;
void *state;
nsec next_scheduled;
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};
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struct Instance {
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struct Controller ctrl;
struct InputHandle input_hand;
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struct Event on_start;
struct Event on_update;
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struct Event on_draw;
struct Vector coroutines;
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nsec time;
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nsec frametime;
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};
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void Panic(char *message);
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bool CoroutineAdd(struct Instance *inst, void *state, coroutine_handler callback);
void CoroutineTryInvoke(struct Instance *inst, struct Coroutine *co);
bool CreateFumoInstance(struct Instance *game);
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bool FumoInstanceRun(struct Instance *game);